# Ad Monetization in Mobile Games – Benchmark Report 2026

Source: https://tenjin.com/blog/ad-mon-gaming-2026/

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# Ad Monetization in Mobile Games – Benchmark Report 2026


- ## Tenjin's Newsletter


Subscribe to the fastest way to learn about Tenjin features, new content, and updates in the mobile marketing space


###### Roman Garbar


June 4, 2026


## Introduction


Earnings from showing ads in mobile games have seen better years, but despite the challenges, ad revenue opportunities remain strong. More and more game publishers are increasingly adopting “hybrid monetization” – a mix of in-app advertising (IAA) and in-app purchases (IAP).


While experts continue to debate the realistic ratio of IAA to IAP, whether it should be 50/50, 70/30, or 80/20, one thing is clear: ad revenue constitutes a significant portion of revenue for the majority of mobile publishers.


Tenjin has partnered with [Clever Ads Solutions](<https://cas.ai>) (CAS) to provide exclusive benchmark data to assist publishers. The report includes market share data for ad monetization channels and countries, based on a sample from Tenjin, as well as the average eCPM benchmark with a breakdown per country and format, based on data from CAS.AI.


The report will be periodically updated with data for each quarter.


Last updated on August 13, 2026.


- Q2 2026 dataset has been added.

- Q2 results are compared with Q1 2026 to highlight the latest platform, network, and geographic changes.


## Q2 2026 Executive Summary


The Q2 2026 data shows four notable changes:


- iOS increased its share of total ad revenue from 43% to 45%.

- AppLovin gained ad revenue share on both iOS and Android.

- Mintegral declined by 5 percentage points on both platforms.

- The US increased its share of ad revenue on both platforms, reaching 58% on iOS and 32% on Android.


Android still generates the majority of ad revenue in the dataset, but the gap between Android and iOS narrowed from 14 percentage points in Q1 to 10 percentage points in Q2.


## Ad Revenue Share by Platform in Q2 2026


Android accounted for 55% of mobile game ad revenue in Q2 2026, compared with 45% for iOS.


This represents a 2-percentage-point shift toward iOS from Q1, when Android held 57% and iOS held 43%. Android remains the larger ad revenue platform, but the balance moved slightly closer in Q2.


The longer-term trend is therefore not a straight move toward Android. Platform share can shift from quarter to quarter, making it important for publishers to monitor actual revenue contribution rather than relying on assumptions about which operating system monetizes better.


## Ad Revenue Share by Ad Network in Q2 2026


AppLovin strengthened its lead on iOS in Q2, increasing from 39% to 44% of ad revenue share. Mintegral moved in the opposite direction, falling from 21% to 16%.


Unity Ads and Others each increased slightly, from 13% to 14%. Liftoff and Google AdMob both declined from 7% to 6%.


As a result, the gap between the two largest iOS networks expanded considerably. AppLovin led Mintegral by 18 percentage points in Q1. By Q2, that lead had grown to 28 percentage points.


Android remained more competitive. Google AdMob held first place, increasing slightly from 24% to 25%, while AppLovin rose from 19% to 23%. The gap between the two leading Android networks narrowed from 5 percentage points to just 2.


Others remained unchanged at 19%, Unity Ads held steady at 12%, and Mintegral declined from 17% to 12%. Pangle appears as a separately identified network with 9% share in Q2, while Liftoff, which held 9% in Q1, is no longer shown separately.


The comparison reinforces how differently the two ecosystems behave. iOS became more concentrated around AppLovin, while Android retained a broader distribution across several networks.


## Top 3 Ad Networks by Ad Revenue Growth YoY in Q2: 2025 vs 2026


Unity Ads remained the leading network for year-over-year growth on iOS, increasing by 4%. It was followed by Pangle at 2% and Moloco at 1%.


Unity Ads was also the leading iOS growth network in Q1. However, the other two positions changed: Liftoff and Mintegral appeared in the Q1 ranking, while Pangle and Moloco entered the top three in Q2.


On Android, Google AdMob recorded the strongest year-over-year growth at 6%, compared with 3% in the Q1 year-over-year comparison. AppLovin followed at 4%, while Pangle remained among the top three with 2% growth.


This is a ranking of the networks recording the strongest year-over-year gains, not necessarily the networks generating the largest total share of ad revenue. Looking at both charts together helps distinguish market size from momentum.


## iOS Ad Revenue Share by Country in Q2 2026


The US increased its share of iOS ad revenue from 56% in Q1 to 58% in Q2, reinforcing its position as the dominant iOS monetization market.


Japan remained second but declined slightly from 11% to 10%. The UK increased from 5% to 6%, overtaking Russia, which fell from 6% to 4%.


Germany and Canada remained unchanged at 3%. Australia increased from 2% to 3%, while France held steady at 2%. Mexico and Türkiye each accounted for 1%, and the share attributed to Others declined from 10% to 9%.


The overall picture became slightly more concentrated around the US. However, individual markets such as the UK and Australia still gained share, showing why country-level performance should be evaluated separately rather than through platform-wide averages alone.


## Android Ad Revenue Share by Country in Q2 2026


The US recorded the largest geographic increase on Android, rising from 28% in Q1 to 32% in Q2. Russia moved in the opposite direction, declining from 13% to 9%.


Japan and Brazil remained unchanged at 5%. Mexico increased from 3% to 4%, while South Korea moved from 2% to 3%. The UK and Germany each declined from 4% to 3%. France and Canada remained at 2%.


The share generated by countries outside the top ten remained unchanged at 32%. This is important because it shows that Android’s geographically distributed revenue base did not disappear. Instead, the most significant Q2 movement occurred between the two largest named markets, with the US gaining 4 percentage points and Russia losing 4.


## Ad Revenue Share by Platform in Q1 2026

[Image: Ad Revenue Share by Platform in Q1 2026]

Android pulls ahead in ad revenue shares. In Q1 2026, Android accounts for 57% of ad revenue share compared to iOS at 43%. This builds on the directional shift we saw in Q4 2025, where Android held 60% of platform share against iOS at 40%. The trend is consistent and worth taking seriously.


While the split is not dramatic, it is meaningful. Android’s larger global install base has always been a volume story, but seeing it translate into a clear revenue majority signals that the monetization gap between the two platforms is closing.


## Ad Revenue Share by Ad Network in Q1 2026

[Image: Ad Revenue Share by Ad Network in Q1 2026]

Network leadership is very different by platform. In Q1 2026, AppLovin commands 39% of iOS ad revenue share, a dominant position that leaves every other network trailing at a distance. Mintegral follows at 21%, with Unity Ads and Others both at 13%, and Liftoff and Google AdMob each at 7%.


Android is a different conversation entirely. Google AdMob leads at 24%, but the field is far more competitive. AppLovin sits at 19%, matching Others also at 19%, with Mintegral at 17%, Unity Ads at 12%, and Liftoff at 9%. No single network runs away with it.


The contrast between the two platforms reinforces a theme that has been consistent throughout this data.


## Top 3 Ad Networks by Ad Revenue, Growth YOY Q1: 2025 vs 2026

[Image: Top 3 Ad Networks by Ad Revenue, Growth YOY Q1: 2025 vs 2026]

Growth is selective, and a pattern is forming. On iOS, Unity Ads leads year-over-year gains at 4%, followed by Liftoff at 2% and Mintegral at 1%. On Android, Google AdMob, Pangle, and Liftoff grew at 3%, 2%, and 2% respectively.


Compare this Q1 data to Q4 2025, where Pangle surged 7% on Android and Unity Ads led iOS growth at 4%. Although Pangle’s gains have slowed, it remains in the top three networks. Unity Ads and Liftoff are the two networks showing consistent growth across both platforms and both periods.


This shows that the networks worth watching are not always the biggest ones, but rather the ones that keep moving.


## iOS Ad Revenue Share by Country in Q1 2026

[Image: iOS Ad Revenue Share by Country in Q1 2026]

The US accounts for 56% of iOS ad revenue in Q1 2026, down from 59% in Q4 2025. Japan has grown from 9% to 11%, quietly becoming a more significant player. Russia holds at 6%, the UK at 5%, with Germany and Canada both at 3%.


The concentration is still real, but the distribution is slowly broadening. For developers with a global user base, the case for optimizing beyond the US is getting stronger.


## Android Ad Revenue Share by Country in Q1 2026

[Image: Android Ad Revenue Share by Country in Q1 2026]

Android’s global revenue base continues to spread. The US leads Android ad revenue in Q1 2026 at 28%, down from 31% in Q4 2025. Russia holds second at 13%, up from 12%, with Japan at 5% and Brazil at 5%. Germany, the UK, Mexico, Korea, France, and Canada all sit between 2% and 4%, and Others accounts for a substantial 32%.


That 32% in “Others” tells the real story. Android’s revenue base is genuinely global and continues to fragment across emerging markets. No single region outside the US is pulling ahead, but collectively they are where the opportunity is.


##### Q3 2025 Data


##### Q2 2025 Data


##### Q1 2025 Data


##### 2024 Data


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[Read More about the Tenjin Presents the 2018 Mobile Ad Spend Report](<https://tenjin.com/blog/tenjin-presents-the-2018-mobile-ad-spend-report/>)


#### [Tenjin Presents The 2018 Hyper-Casual Games CPI Benchmark Report](<https://tenjin.com/blog/hyper-casual-cpi-report/>)


###### Sunny Cha


#### Tenjin Presents The 2018 Hyper-Casual Games CPI Benchmark Report


Our analysis of $48 million in hyper-casual installs reveals powerful new insights into mobile gaming’s hottest new sub-genre. Hyper-casual games are the latest exciting phenomenon to take shape in the mobile gaming world. They’ve quickly become one of the most profitable and widely enjoyed genres in the app store, and players around the world can’t get...


[Read More about the Tenjin Presents The 2018 Hyper-Casual Games CPI Benchmark Report](<https://tenjin.com/blog/hyper-casual-cpi-report/>)


#### [The 2017 Tenjin Ad Monetization Report](<https://tenjin.com/blog/the-2017-tenjin-ad-monetization-report/>)


###### Sunny Cha


#### The 2017 Tenjin Ad Monetization Report


As mobile innovation drives ahead, in-app advertising remains a staple of monetization. There are plenty of options available for publishers looking to implement basic solutions, but in order to realize the maximum potential ad revenue, monetization managers need to keep up with market trends. In the rapidly evolving world of mobile ad monetization, this is...


[Read More about the The 2017 Tenjin Ad Monetization Report](<https://tenjin.com/blog/the-2017-tenjin-ad-monetization-report/>)


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