{"id":10589,"date":"2023-12-14T16:11:16","date_gmt":"2023-12-14T16:11:16","guid":{"rendered":"https:\/\/tenjin.com\/?p=10589"},"modified":"2026-04-14T10:12:39","modified_gmt":"2026-04-14T10:12:39","slug":"how-to-self-publish-a-mobile-game","status":"publish","type":"post","link":"https:\/\/tenjin.com\/es\/blog\/how-to-self-publish-a-mobile-game\/","title":{"rendered":"C\u00f3mo autopublicar un juego para m\u00f3vil - Viaje a IzyPlay Game Studio"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=400%2C400&#038;ssl=1\" alt=\"\" class=\"wp-image-10617\" style=\"width:132px;height:auto\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?w=400&amp;ssl=1 400w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=12%2C12&amp;ssl=1 12w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>Art\u00edculo de Everton Baumgarten Vieira, cofundador y director ejecutivo de IzyPlay Game Studio. Everton forma parte de nuestra comunidad ROI 101. <\/em> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En Tenjin, nos dimos cuenta de que los desarrolladores que se lanzan al mundo de la autoedici\u00f3n necesitaban conectar entre s\u00ed y compartir experiencias. Por eso creamos una comunidad exclusiva en Discord, que ya cuenta con m\u00e1s de 150 miembros. Cabe destacar que uno de los puntos clave que IzyPlay destaca en este art\u00edculo como buena pr\u00e1ctica para quienes quieren iniciarse en la autopublicaci\u00f3n es \u201cmantenerse abierto a los comentarios y aprender de la comunidad\u201d. Nos enorgullece ofrecer esa plataforma a los usuarios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00danete a nuestra exclusiva comunidad de autoedici\u00f3n rellenando el formulario <a href=\"https:\/\/share.hsforms.com\/1pshTYSkHScmXC33j4xv1Og2ffw7\">este formulario<\/a>. Lo revisaremos y nos pondremos en contacto contigo lo antes posible.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" target=\"_blank\" rel=\" noreferrer noopener\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"235\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1024%2C235&#038;ssl=1\" alt=\"Descubre c\u00f3mo Umami Games comenz\u00f3 a autoeditarse y a crecer tras la supresi\u00f3n del IDFA\" class=\"wp-image-12223\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1024%2C235&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=300%2C69&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=768%2C177&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1536%2C353&amp;ssl=1 1536w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=18%2C4&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1200%2C276&amp;ssl=1 1200w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?w=1740&amp;ssl=1 1740w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Introducci\u00f3n al proceso de autoedici\u00f3n de IzyPlay Game Studio<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Cuando pensamos en los desarrolladores de videojuegos independientes, solemos centrarnos en su pasi\u00f3n por crear experiencias de juego \u00fanicas y memorables. Sin embargo, algunos estudios van un paso m\u00e1s all\u00e1: aspiran a una independencia aut\u00e9ntica gestionando tanto el desarrollo como la distribuci\u00f3n de sus proyectos. Normalmente, esta \u00faltima tarea se delega en una editorial externa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">A medida que el a\u00f1o 2023 llega a su fin, <a href=\"https:\/\/www.izyplay.com\/\" target=\"_self\">IzyPlay<\/a> cumplir\u00e1 13 a\u00f1os en el mercado. A lo largo de este recorrido, hemos disfrutado de muchos momentos especiales. Un momento decisivo nos llev\u00f3 a reconocer una necesidad y un deseo imperiosos de ir m\u00e1s all\u00e1, plante\u00e1ndonos un nuevo reto. Con una s\u00f3lida base de conocimientos, adquirida especialmente en los \u00faltimos cuatro a\u00f1os, creemos que ha llegado el momento de presentar Izy Hits Publishing, la divisi\u00f3n editorial de Izyplay Game Studio.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hemos alcanzado un nivel significativo de madurez en nuestra andadura en el \u00e1mbito de la autoedici\u00f3n, gracias a un equipo especializado que se dedica exclusivamente a la distribuci\u00f3n y publicaci\u00f3n de nuestros t\u00edtulos. Estos t\u00edtulos abarcan diversas plataformas, entre ellas dispositivos m\u00f3viles, ordenadores y consolas, lo que supone un hito crucial para nuestro crecimiento.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"466\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=1024%2C466&#038;ssl=1\" alt=\"C\u00f3mo autopublicar un juego para m\u00f3viles\" class=\"wp-image-10645\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=1024%2C466&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=300%2C137&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=768%2C350&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=18%2C8&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?w=1230&amp;ssl=1 1230w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">El auge de la autoedici\u00f3n en el sector de los videojuegos<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Se est\u00e1 produciendo una revoluci\u00f3n en el mundo de los videojuegos, en la que cada vez m\u00e1s desarrolladores optan por la independencia a la hora de distribuir sus proyectos. \u00bfQu\u00e9 impulsa esta transformaci\u00f3n? Nosotros la vemos como una evoluci\u00f3n natural del sector, en la que el desarrollo y la distribuci\u00f3n van de la mano. Lo ideal es que el marketing se tenga en cuenta desde el primer d\u00eda de un proyecto de videojuego. En esencia, no existe una l\u00ednea clara que separe el dise\u00f1o del videojuego del atractivo comercial del mismo como producto.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Es innegable que, para que un desarrollador pueda autopublicar su juego, es fundamental contar con un cierto nivel de madurez y conocimiento de los m\u00e9todos de distribuci\u00f3n y los modelos de negocio. Estos var\u00edan considerablemente seg\u00fan se trate de modelos \u00abFree-to-Play\u00bb, \u00abPremium\u00bb o de suscripci\u00f3n, y adquirir estos conocimientos es un proceso que requiere mucho tiempo.<br>Consideramos que la \u201cautoedici\u00f3n\u201d es un concepto importante que va m\u00e1s all\u00e1 del mero control sobre el proceso de elaboraci\u00f3n del producto. Representa un enfoque m\u00e1s adecuado para ofrecer al p\u00fablico exactamente lo que tenemos en mente. Este enfoque nos permite aprovechar oportunidades que quiz\u00e1 no estar\u00edan a nuestro alcance con una editorial y nos da la libertad de atrevernos a dar pasos audaces cuando vemos que es posible hacerlo.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">El supermercado de Iza: un ejemplo de la experiencia de autoedici\u00f3n de Izyplay<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=1024%2C576&#038;ssl=1\" alt=\"Ejemplo de c\u00f3mo autopublicar un juego para m\u00f3viles\" class=\"wp-image-10649\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=18%2C10&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?w=1280&amp;ssl=1 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Como se ha mencionado anteriormente, la autoedici\u00f3n permite controlar todos los aspectos de la producci\u00f3n de un juego, desde su creaci\u00f3n hasta su gesti\u00f3n y promoci\u00f3n. Nuestra experiencia con el lanzamiento de \u201cIza\u2019s Supermarket\u201d ilustra a la perfecci\u00f3n este emocionante viaje. \u00abIza\u2019s\u00bb es nuestra interpretaci\u00f3n del emergente g\u00e9nero \u00abIdle Arcade\u00bb, tambi\u00e9n conocido como \u00abArcade Idle\u00bb, y del modelo \u00abHybrid-Casual\u00bb. Nuestro objetivo era explorar nuevas perspectivas dentro de este g\u00e9nero, al tiempo que dot\u00e1bamos al proyecto de un tratamiento de calidad AA. Este tratamiento queda patente en el estilo visual, los personajes, el contenido y la narrativa.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"564\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=1024%2C564&#038;ssl=1\" alt=\"C\u00f3mo autopublicar un juego h\u00edbrido casual para m\u00f3viles\" class=\"wp-image-10650\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=1024%2C564&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=300%2C165&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=768%2C423&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=18%2C10&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?w=1272&amp;ssl=1 1272w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">El juego es el resultado del modelo de desarrollo caracter\u00edstico de Izyplay, que hace hincapi\u00e9 en el MVP (producto m\u00ednimo viable) y en la creaci\u00f3n r\u00e1pida de prototipos. Este proceso innovador es fundamental para minimizar los riesgos de producci\u00f3n, garantizar resultados de alta calidad y obtener un profundo conocimiento de las preferencias de los jugadores. El juego se someti\u00f3 a pruebas de mercado un a\u00f1o antes de su versi\u00f3n actual, lo que gener\u00f3 confianza en su potencial. Tras estas pruebas de mercado, el juego ha recibido actualizaciones constantes en cuanto a mec\u00e1nica, contenido y aspectos visuales, todas ellas basadas en los comentarios de los usuarios y en pruebas continuas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">\"Hybrid-Casual\" no es un g\u00e9nero, sino un modelo que combina la monetizaci\u00f3n h\u00edbrida con la calidad \"casual\" del juego. Iza\u2019s est\u00e1 registrando unos KPI impresionantes, con un ROAS<\/a> del primer d\u00eda<a href=\"https:\/\/docs.tenjin.com\/docs\/return-on-ad-spend-roas?highlight=roas\" target=\"_self\"> que supera los 100%, y una s\u00f3lida <a href=\"https:\/\/docs.tenjin.com\/v1\/docs\/retention-rate-rr\" target=\"_self\">tasa de retenci\u00f3n<\/a> tanto en el d\u00eda 7 como, pr\u00f3ximamente, en el d\u00eda 30. Es, sin duda, lo mejor de ambos mundos.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">El desarrollo de este juego nos ha planteado el reto de explorar nuevos horizontes en materia de dise\u00f1o, jugabilidad y narrativa. Hemos podido aportar un toque personal y aut\u00e9ntico a cada aspecto del juego. No solo creamos un juego, sino que tambi\u00e9n contamos una historia.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Consejos y buenas pr\u00e1cticas para dar los primeros pasos en la autoedici\u00f3n de tu juego<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Para aquellos de vosotros que tambi\u00e9n est\u00e9is pensando en la autoedici\u00f3n, nos gustar\u00eda compartir algunos consejos fundamentales que hemos aprendido a lo largo del camino:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Dise\u00f1o de videojuegos orientado al marketing: Planifica la estrategia de marketing y empresarial desde el inicio del proyecto. Integra estos aspectos no solo en el propio videojuego, sino tambi\u00e9n en la estrategia global del producto.<\/li>\n\n\n\n<li>Enam\u00f3rate de tu visi\u00f3n: mant\u00e9n la pasi\u00f3n y la autenticidad en tu trabajo. Tu dedicaci\u00f3n se reflejar\u00e1 en el producto final.<\/li>\n\n\n\n<li>Aprende de la comunidad: mant\u00e9n una actitud abierta ante los comentarios y aprende de otros desarrolladores independientes. La comunidad de videojuegos es incre\u00edblemente solidaria.<\/li>\n\n\n\n<li>El marketing es fundamental: dedica tiempo a promocionar tu juego. Aprovecha las redes sociales y las herramientas de marketing online para fidelizar a tu p\u00fablico.<\/li>\n\n\n\n<li>La resiliencia es importante: anticipa los retos y mant\u00e9n tu resiliencia. Aunque la autoedici\u00f3n puede plantear dificultades, superar los obst\u00e1culos te hace m\u00e1s fuerte.<\/li>\n\n\n\n<li>Considera la autoedici\u00f3n como un hito: la autoedici\u00f3n es una se\u00f1al de madurez, pero no pasa nada si no es un objetivo para tu estudio. Depende de tu visi\u00f3n empresarial y de lo que mejor te funcione.<\/li>\n\n\n\n<li>Distinguir entre F2P y Premium: Hay que tener en cuenta que la publicaci\u00f3n de juegos Free-to-Play (F2P) y Premium son dos conceptos distintos y requieren enfoques diferentes. Sin embargo, si empiezas con el modelo F2P, tendr\u00e1s el camino m\u00e1s allanado para crear una versi\u00f3n Premium m\u00e1s adelante.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Y, por supuesto, la pregunta m\u00e1s importante es por d\u00f3nde empezar el camino para convertirse en un editor de \u00e9xito. Nuestra recomendaci\u00f3n es muy sencilla: empieza por publicar tus propios juegos.<\/p>","protected":false},"excerpt":{"rendered":"<p>Guest post by Everton Baumgarten Vieira, Co-founder &amp; CEO &#8211; IzyPlay Game Studio. Everton is a member of our ROI 101 community. At Tenjin, we saw the need for developers on their self-publishing journeys to connect and share experiences. That&#8217;s why we created an exclusive discord community, now with 150+ members. Notably, one of the&#8230;<\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5,8],"tags":[],"class_list":["post-10589","post","type-post","status-publish","format-standard","hentry","category-best-practices","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Self-Publish Mobile Games | Tenjin<\/title>\n<meta name=\"description\" content=\"Tips and best practices to get started with self-publishing your mobile game. 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