{"id":8302,"date":"2023-05-03T06:12:00","date_gmt":"2023-05-03T06:12:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8302"},"modified":"2026-04-14T10:02:11","modified_gmt":"2026-04-14T10:02:11","slug":"self-publishing-a-hyper-casual-game","status":"publish","type":"post","link":"https:\/\/tenjin.com\/es\/blog\/self-publishing-a-hyper-casual-game\/","title":{"rendered":"\u00bfAutopublicar un juego hipercasual? C\u00f3mo gastar $1.000.000 en UA con un presupuesto de $50.000"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><em>Art\u00edculo de Martin Macmillan, director ejecutivo y fundador de&nbsp;<\/em><a href=\"http:\/\/pollen.vc\/\"><em>Pollen VC<\/em><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Los desarrolladores de juegos hipercasuales suelen creer que su \u00fanica opci\u00f3n es trabajar con editoras, sobre todo porque el capital inicial necesario para ampliar adecuadamente un juego es muy elevado. Pero, si comprendieran mejor la din\u00e1mica financiera de la captaci\u00f3n de usuarios en el sector de los juegos para m\u00f3viles, \u00bfpodr\u00edan los estudios <a href=\"https:\/\/blog.tenjin.com\/self-publishing-mobile\/\" target=\"_self\"><strong>autoeditar sus propios juegos hipercasuales<\/strong><\/a> sin tener que ceder la mayor parte de sus ingresos a un editor?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" target=\"_blank\" rel=\" noreferrer noopener\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"235\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1024%2C235&#038;ssl=1\" alt=\"Descubre c\u00f3mo Umami Games comenz\u00f3 a autoeditarse y a crecer tras la supresi\u00f3n del IDFA\" class=\"wp-image-12226\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1024%2C235&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=300%2C69&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=768%2C177&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1536%2C353&amp;ssl=1 1536w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=18%2C4&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1200%2C276&amp;ssl=1 1200w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?w=1740&amp;ssl=1 1740w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Veamos c\u00f3mo podr\u00edamos ser un poco m\u00e1s inteligentes si analiz\u00e1ramos las cifras desde una perspectiva diferente.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Hay dos aspectos clave que hay que tener en cuenta:<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>1. Periodo de equilibrio del ROAS<\/strong><br>\u00bfEn cu\u00e1nto tiempo generar\u00e1 mi juego ingresos suficientes para cubrir la inversi\u00f3n inicial en publicidad?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En un juego hipercasual con una buena retenci\u00f3n y buenas mec\u00e1nicas de juego, esto suele medirse en cuesti\u00f3n de d\u00edas.<\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>&nbsp;2. Condiciones de pago de las redes publicitarias<\/strong><br>\u00bfCu\u00e1nto tiempo tardar\u00e9 en recibir el pago en efectivo correspondiente a la monetizaci\u00f3n de los anuncios y las compras dentro de la aplicaci\u00f3n de mi juego?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00bfCon qu\u00e9 rapidez puedo retirar mis ingresos en efectivo y reinvertirlos en UA para alcanzar esa velocidad de crecimiento?<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">A la hora de planificar la expansi\u00f3n de un juego hipercasual, es muy importante considerar los par\u00e1metros de captaci\u00f3n de usuarios o de monetizaci\u00f3n \u00fanicamente como una f\u00f3rmula de inversi\u00f3n. Se trata de calcular la econom\u00eda unitaria de un juego bas\u00e1ndose en su capacidad para generar ingresos mediante la retenci\u00f3n de los jugadores y la visualizaci\u00f3n de anuncios.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"501\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=1024%2C501&#038;ssl=1\" alt=\"\" class=\"wp-image-8876\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=1024%2C501&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=300%2C147&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=768%2C376&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=18%2C9&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?w=1536&amp;ssl=1 1536w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">En otras palabras, tu inversi\u00f3n de $0,20 alcanza el umbral de rentabilidad al cabo de 5 d\u00edas y, a continuaci\u00f3n, genera un beneficio de $0,10, que se materializa al cabo de 30 d\u00edas. Esto te da <strong>150% de ROAS o 50% de ROI al cabo de 30 d\u00edas<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Una vez que hayas dado con la f\u00f3rmula y creas que puedes crecer, todo se reduce a <strong> cu\u00e1nto puedes gastar en la captaci\u00f3n de usuarios <\/strong> para dispararte en las listas de \u00e9xitos y ganar tanto dinero como sea posible, antes de que tu ecuaci\u00f3n de inversi\u00f3n en captaci\u00f3n de usuarios se rompa y ya no puedas seguir invirtiendo de forma rentable en captaci\u00f3n de usuarios a la misma escala.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">As\u00ed pues, si tuvieras que gastar una cantidad constante de $33 000 al d\u00eda para ampliar tu juego, esto requerir\u00eda alrededor de <strong>$1 000 000 de capital durante los primeros 30 d\u00edas<\/strong>. O bien dispones de ese dinero en efectivo por adelantado, o bien cuentas con una l\u00ednea de cr\u00e9dito muy amplia con las redes publicitarias que hayas elegido, lo que te permita invertir en publicidad sin quedarte sin efectivo ni cr\u00e9dito.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Por supuesto, las grandes l\u00edneas de cr\u00e9dito suelen estar disponibles \u00fanicamente para los editores consolidados, y no para los estudios emergentes. Esto agrava el problema de los estudios de juegos hipercasuales, ya que a menudo se ven obligados a recurrir a los editores para acceder al capital o la l\u00ednea de cr\u00e9dito necesarios para crecer, al tiempo que <strong>renuncian a una parte desproporcionada de sus ingresos<\/strong> para lograrlo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Adem\u00e1s, las <strong>condiciones de pago de las redes publicitarias suelen ser de 45 a 60 d\u00edas<\/strong> tras la finalizaci\u00f3n del periodo, lo que supone un plazo m\u00e1s largo que el plan de pago tradicional a 30 d\u00edas netos con la l\u00ednea de cr\u00e9dito de la red publicitaria; por lo tanto, ni siquiera una l\u00ednea de cr\u00e9dito ilimitada resolver\u00eda el problema de liquidez.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ahora plante\u00e9monos una pregunta sencilla.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201cSi pudiera disponer de todos los ingresos de mi juego en efectivo al d\u00eda siguiente de haberlos obtenido, y utilizar esos fondos para reinvertirlos en m\u00e1s adquisici\u00f3n de usuarios (UA), \u00bfcu\u00e1nto podr\u00eda gastar en publicidad al mes, teniendo en cuenta mi presupuesto escalable de $50 000?\u201d<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Lo importante aqu\u00ed es la forma de la curva ROAS\/<a href=\"https:\/\/pollen.vc\/calculators\/roas-ltv-and-cash-flow\/\" target=\"_self\">LTV<\/a>, que determinar\u00e1 la rapidez con la que se obtienen los ingresos y, por lo tanto, a cu\u00e1nto capital se puede acceder y con qu\u00e9 rapidez se puede reinvertir en adquisici\u00f3n de usuarios adicional.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03.png?resize=1594%2C780&#038;ssl=1\" srcset=\"https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03.png 1594w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-300x147.png 300w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-1024x501.png 1024w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-768x376.png 768w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-1536x752.png 1536w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-18x9.png 18w\" alt=\"\" width=\"1594\" height=\"780\">En lugar de esperar entre 30 y 90 d\u00edas para recibir los pagos de la red publicitaria, el estudio puede establecer una l\u00ednea de cr\u00e9dito renovable que le permita obtener pr\u00e9stamos garantizados por los ingresos de la red publicitaria, verificados digitalmente, al d\u00eda siguiente, lo que le da la posibilidad de reinvertir muy r\u00e1pidamente en la captaci\u00f3n de usuarios con un mayor retorno de la inversi\u00f3n, al eliminar los retrasos en los pagos por parte de la red publicitaria.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Una l\u00ednea de cr\u00e9dito renovable funciona de la siguiente manera: la entidad crediticia verifica digitalmente, de forma program\u00e1tica y directamente desde la fuente, los datos de la red publicitaria y de las compras dentro de la aplicaci\u00f3n (IAP); a continuaci\u00f3n, concede una l\u00ednea de cr\u00e9dito sobre la base de estos ingresos devengados (cuentas por cobrar) y, finalmente, amortiza la l\u00ednea de cr\u00e9dito al recibir los pagos directamente de las redes publicitarias en su fecha habitual de pago.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Disponer del capital adecuado en el momento oportuno permite a los estudios autopublicar t\u00edtulos hipercasuales sin depender de las editoriales. Hay que tener en cuenta tambi\u00e9n que el list\u00f3n para publicar un juego podr\u00eda bajar. Los par\u00e1metros que no se consideran suficientes para una editorial de primer nivel pueden funcionar para un estudio que se autoedita, donde no es necesario compartir los beneficios, lo que duplica el margen de beneficio, suponiendo una participaci\u00f3n en los ingresos de la editorial del 50% tras la inversi\u00f3n publicitaria.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><a href=\"https:\/\/bit.ly\/hyper_casual_calculator\" target=\"_self\">Prueba esta sencilla calculadora<\/a> para ver tu capacidad de gasto durante un periodo de entre 30 y 60 d\u00edas, teniendo en cuenta tu perfil de ROAS y un presupuesto inicial.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Datos necesarios:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">Curva de ROAS\/<a href=\"https:\/\/growthfullstack.com\/usecase\/simple-customer-lifetime-value-ltv-prediction-in-python\" target=\"_self\">LTV<\/a> hasta el d\u00eda 30<\/li>\n\n\n\n<li>Presupuesto inicial<\/li>\n\n\n\n<li>Plazo medio de pago (condiciones de pago de las redes publicitarias)<\/li>\n\n\n\n<li>IPC<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A continuaci\u00f3n, la calculadora mostrar\u00e1 los siguientes resultados:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Estad\u00edsticas resumidas<\/li>\n\n\n\n<li>Gr\u00e1fico de gasto acumulado<\/li>\n\n\n\n<li>Beneficio acumulado\/valor residual<\/li>\n\n\n\n<li>Visualizaci\u00f3n de la curva de LTV<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"894\" height=\"716\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/table.png?resize=894%2C716&#038;ssl=1\" alt=\"\" class=\"wp-image-7395\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?w=894&amp;ssl=1 894w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=300%2C240&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=768%2C615&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=15%2C12&amp;ssl=1 15w\" sizes=\"(max-width: 894px) 100vw, 894px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1520\" height=\"790\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph0.png?resize=1520%2C790&#038;ssl=1\" alt=\"\" class=\"wp-image-7396\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?w=1520&amp;ssl=1 1520w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=300%2C156&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=1024%2C532&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=768%2C399&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=18%2C9&amp;ssl=1 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1520\" height=\"790\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph1.png?resize=1520%2C790&#038;ssl=1\" alt=\"\" class=\"wp-image-7398\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?w=1520&amp;ssl=1 1520w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=300%2C156&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=1024%2C532&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=768%2C399&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=18%2C9&amp;ssl=1 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2.png?resize=1520%2C790&#038;ssl=1\" srcset=\"https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2.png 1520w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-300x156.png 300w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-1024x532.png 1024w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-768x399.png 768w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-18x9.png 18w\" alt=\"\" width=\"1520\" height=\"790\">Gracias a unos mejores conocimientos financieros y a una financiaci\u00f3n adecuada que permite ciclos de reinversi\u00f3n r\u00e1pidos, los desarrolladores de juegos hipercasuales tienen una mayor capacidad para autopublicar sus propios t\u00edtulos. No todos los juegos tienen que alcanzar unos indicadores clave de rendimiento (KPI) espectaculares para que se les considere un \u00e9xito.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Echa tambi\u00e9n un vistazo a esta entrada <a href=\"https:\/\/pollen.vc\/blog\/hyper-casual-pie\/\" target=\"_self\">C\u00f3mo repartirse el pastel de los juegos hipercasuales<\/a> para conocer mejor c\u00f3mo los desarrolladores de juegos hipercasuales pueden alcanzar el \u00e9xito en la autoedici\u00f3n.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Autor invitado<\/h4>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"250\" height=\"250\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=250%2C250&#038;ssl=1\" alt=\"\" class=\"wp-image-7361\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?w=250&amp;ssl=1 250w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=12%2C12&amp;ssl=1 12w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph translation-block\">Martin Macmillan es el fundador y director ejecutivo de <a href=\"https:\/\/pollen.vc\/\" target=\"_self\">Pollen VC<\/a>. Cuenta con 20 a\u00f1os de experiencia en la puesta en marcha y el desarrollo de empresas tecnol\u00f3gicas en los sectores de los servicios financieros y los medios de comunicaci\u00f3n, y anteriormente trabaj\u00f3 como banquero de inversi\u00f3n. Tras haber experimentado de primera mano los retos de crecimiento a los que se enfrentan las empresas tecnol\u00f3gicas emergentes y la falta de opciones de financiaci\u00f3n mediante deuda disponibles para las empresas tecnol\u00f3gicas en fase inicial, vio la oportunidad de combinar su experiencia en los mercados financieros tradicionales y en tecnolog\u00eda para crear un nuevo modelo de financiaci\u00f3n para el sector de las aplicaciones y los videojuegos.<\/p>","protected":false},"excerpt":{"rendered":"<p>Guest post by Martin Macmillan, CEO\/Founder at&nbsp;Pollen VC Hyper casual developers typically believe their only option is to work with publishers, primarily because the upfront capital needed to properly scale a game is so high. But with a better understanding of the financial dynamics of user acquisition in the mobile gaming industry, could studios&nbsp;self-publish their&#8230;<\/p>","protected":false},"author":5,"featured_media":8303,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-8302","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tips for Publishing a Hyper-Casual Game | Tenjin<\/title>\n<meta name=\"description\" content=\"Learn how to self-publish your own hyper-casual game so you don&#039;t give most of your revenue to publishers.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/es\/blog\/self-publishing-a-hyper-casual-game\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tips for Publishing a Hyper-Casual Game | Tenjin\" \/>\n<meta property=\"og:description\" content=\"Learn how to self-publish your own hyper-casual game so you don&#039;t give most of your revenue to publishers.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/tenjin.com\/es\/blog\/self-publishing-a-hyper-casual-game\/\" \/>\n<meta property=\"og:site_name\" content=\"Tenjin\" \/>\n<meta property=\"article:published_time\" content=\"2023-05-03T06:12:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-04-14T10:02:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/Pollen-vc@2x-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"760\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Roman Garbar\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@TenjinMMP\" \/>\n<meta name=\"twitter:site\" content=\"@TenjinMMP\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Roman Garbar\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/tenjin.com\\\/blog\\\/self-publishing-a-hyper-casual-game\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/tenjin.com\\\/blog\\\/self-publishing-a-hyper-casual-game\\\/\"},\"author\":{\"name\":\"Roman Garbar\",\"@id\":\"https:\\\/\\\/tenjin.com\\\/#\\\/schema\\\/person\\\/bbb089a8de6e9a87d102755431201f84\"},\"headline\":\"Self-publishing a hyper-casual game? 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