{"id":8411,"date":"2022-05-18T05:27:00","date_gmt":"2022-05-18T05:27:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8411"},"modified":"2023-10-20T15:10:25","modified_gmt":"2023-10-20T15:10:25","slug":"how-gaming-studios-can-start-self-publishing-and-scale-post-idfa","status":"publish","type":"post","link":"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/","title":{"rendered":"C\u00f3mo pueden los estudios de videojuegos empezar a autopublicarse y ampliar sus actividades despu\u00e9s del IDFA: estudio de caso de Umami Games"},"content":{"rendered":"<p>La importancia de incorporar herramientas automatizadas para obtener informaci\u00f3n sobre los datos aument\u00f3 con los cambios de privacidad de iOS 14.5. En este estudio de caso, seguimos la trayectoria de Umami Games en su transici\u00f3n de la elaboraci\u00f3n manual de informes en herramientas como Google Spreadsheets y Trello a una infraestructura de datos totalmente automatizada tras el IDFA.<\/p>\n\n\n\n<p>Mediante la creaci\u00f3n de BI interno, el uso de Tenjin para la atribuci\u00f3n y GameAnalytics&nbsp;<a href=\"https:\/\/gameanalytics.com\/datasuite\">DataSuite<\/a>&nbsp;para el an\u00e1lisis de productos, Umami Games pudo ampliar su equipo de producci\u00f3n en m\u00e1s de 100% y pasar a la autoedici\u00f3n. El cambio hacia la automatizaci\u00f3n de sus procesos de datos les permiti\u00f3 ahorrar tiempo y recursos y, en consecuencia, centrarse en su objetivo final: crear grandes juegos.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-16018d1d wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-text-color has-background wp-element-button\" href=\"https:\/\/4079671.fs1.hubspotusercontent-na1.net\/hubfs\/4079671\/Umani_Games_Case_study%20(1).pdf\" style=\"background-color:#6bb4e1\">Descargar estudio de caso<\/a><\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Acerca de Umami Games<\/strong><\/h3>\n\n\n\n<p><a href=\"https:\/\/www.umami-games.com\/\">Juegos Umami<\/a>&nbsp;es un estudio de juegos hipercasual que se fund\u00f3 en 2019 en Dinamarca. Desde entonces ha conseguido producir aproximadamente 80 juegos y no ha tardado en alcanzar el \u00e9xito. En 2021, uno de sus juegos para m\u00f3viles \u201c<a href=\"https:\/\/www.gamespress.com\/pt\/JoyPacs-ABC-Runner-Has-Reached-1st-place-in-the-US-Mobile-Game-Charts\">Corredor ABC<\/a>\u201dlleg\u00f3 a los tres primeros puestos de las listas de Apple de los juegos para m\u00f3viles m\u00e1s descargados en EE.UU., donde permaneci\u00f3 cuatro semanas.<\/p>\n\n\n\n<p>Pudieron ampliar su negocio y centrarse en crear grandes juegos automatizando sus procesos de datos en medio de los cambios de privacidad de iOS 14.5 a mediados de 2020.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"the-challenge\"><strong>El desaf\u00edo<\/strong><\/h3>\n\n\n\n<p>Antes de los cambios de privacidad de iOS 14.5, muchos estudios de juegos como Umami Games depend\u00edan de la generaci\u00f3n manual de informes y el procesamiento de datos para tomar decisiones empresariales clave. Sin embargo, una vez que se implementaron los cambios de privacidad, se hizo cada vez m\u00e1s dif\u00edcil para los estudios escalar con sus procesos manuales existentes. Seg\u00fan el cofundador y consejero delegado de Umami Games, Riley Anderson, iOS 14.5 dio el \u00faltimo empuj\u00f3n para cambiar a una infraestructura de datos m\u00e1s automatizada.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"a-glimpse-of-their-processes-before-ios-14-5\">Un vistazo a sus procesos antes de iOS 14.5<\/h3>\n\n\n\n<p>Antes de que se aplicaran los cambios de privacidad, Umami Games probaba sus juegos en iOS en lugar de Android, y utilizaba GameAnalytics como servicio gratuito para el an\u00e1lisis de productos. Trabajaban en estrecha colaboraci\u00f3n con un editor externo que decid\u00eda qu\u00e9 herramienta de an\u00e1lisis de marketing o atribuci\u00f3n deb\u00edan utilizar. En ese momento, todas las extracciones de datos se hac\u00edan manualmente con herramientas como Google Spreadsheets y MS Excel. Tambi\u00e9n creaban embudos manualmente y comparaban diferentes versiones de sus juegos en Trello. Con estos procesos manuales, s\u00f3lo ten\u00edan capacidad para ocuparse de un juego a la vez.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"the-solution-results\"><strong>Soluci\u00f3n y resultados<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" id=\"a-shift-to-an-automated-data-infrastructure-post-idfa\">Un cambio hacia una infraestructura de datos automatizada despu\u00e9s de la IDFA<\/h4>\n\n\n\n<p>Umami Games llevaba tiempo plante\u00e1ndose cambiar a una infraestructura de datos m\u00e1s automatizada, pero iOS 14.5 les dio el \u00faltimo empuj\u00f3n. Gracias al uso de un canal de datos automatizado, Tenjin para la atribuci\u00f3n y GameAnalytics DataSuite para el an\u00e1lisis de productos, Umami Games pudo ampliar su equipo de producci\u00f3n y pasar a la autopublicaci\u00f3n.<\/p>\n\n\n\n<p>La incorporaci\u00f3n de una herramienta automatizada que almacena los datos hist\u00f3ricos les ha servido para identificar valores at\u00edpicos, algo que no habr\u00edan podido conseguir con procesos manuales. Un ejemplo que da Riley Anderson de esto es que cuando llega a la oficina el lunes por la ma\u00f1ana, el sistema le dice que el juego que hizo la semana pasada es un valor at\u00edpico positivo con un tiempo de juego que es 50% superior al de todos los dem\u00e1s juegos que prob\u00f3 en los \u00faltimos dos a\u00f1os.<\/p>\n\n\n\n<p>Una vez que Umami Games automatiz\u00f3 sus procesos, les bast\u00f3 con contratar a un cient\u00edfico de datos o a un analista de datos para crear complementos y visualizaciones para su herramienta existente. Esto les liber\u00f3 tiempo y recursos para centrarse en escalar y crear grandes juegos.<\/p>\n\n\n\n<p>Descargue el informe que figura a continuaci\u00f3n para obtener un resumen de c\u00f3mo han cambiado sus procesos tras la entrada en vigor del IDAF.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-16018d1d wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-text-color has-background wp-element-button\" href=\"https:\/\/4079671.fs1.hubspotusercontent-na1.net\/hubfs\/4079671\/Umani_Games_Case_study%20(1).pdf\" style=\"background-color:#6bb4e1\">Descargar estudio de caso<\/a><\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>The importance of incorporating automated tools to gain data insights was escalated by the iOS 14.5 privacy changes. In this case study, we follow the journey of Umami Games as they make the switch from manual reporting in tools like Google Spreadsheets and Trello, to a fully automated data infrastructure post-IDFA. By building internal BI,&#8230;<\/p>","protected":false},"author":5,"featured_media":8412,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5,6,8],"tags":[],"class_list":["post-8411","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices","category-case-studies","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study - Tenjin<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study - Tenjin\" \/>\n<meta property=\"og:description\" content=\"The importance of incorporating automated tools to gain data insights was escalated by the iOS 14.5 privacy changes. In this case study, we follow the journey of Umami Games as they make the switch from manual reporting in tools like Google Spreadsheets and Trello, to a fully automated data infrastructure post-IDFA. By building internal BI,...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" \/>\n<meta property=\"og:site_name\" content=\"Tenjin\" \/>\n<meta property=\"article:published_time\" content=\"2022-05-18T05:27:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-20T15:10:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"760\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Roman Garbar\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Roman Garbar\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\"},\"author\":{\"name\":\"Roman Garbar\",\"@id\":\"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84\"},\"headline\":\"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study\",\"datePublished\":\"2022-05-18T05:27:00+00:00\",\"dateModified\":\"2023-10-20T15:10:25+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\"},\"wordCount\":597,\"image\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg\",\"articleSection\":[\"Best practices\",\"Case Studies\",\"Mobile Marketing Trends\"],\"inLanguage\":\"es\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\",\"url\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\",\"name\":\"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study - Tenjin\",\"isPartOf\":{\"@id\":\"https:\/\/tenjin.com\/ru\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg\",\"datePublished\":\"2022-05-18T05:27:00+00:00\",\"dateModified\":\"2023-10-20T15:10:25+00:00\",\"author\":{\"@id\":\"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84\"},\"breadcrumb\":{\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#breadcrumb\"},\"inLanguage\":\"es\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage\",\"url\":\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg\",\"contentUrl\":\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg\",\"width\":2560,\"height\":760},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/tenjin.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/tenjin.com\/ru\/#website\",\"url\":\"https:\/\/tenjin.com\/ru\/\",\"name\":\"Tenjin\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/tenjin.com\/ru\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"es\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84\",\"name\":\"Roman Garbar\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"es\",\"@id\":\"https:\/\/tenjin.com\/ru\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/fe7957b272f6044b3f45b39cd1bb097cb540cf7f0b903790729fa43b1e43d739?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/fe7957b272f6044b3f45b39cd1bb097cb540cf7f0b903790729fa43b1e43d739?s=96&d=mm&r=g\",\"caption\":\"Roman Garbar\"},\"url\":\"https:\/\/tenjin.com\/es\/blog\/author\/romantenjin\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"C\u00f3mo pueden los estudios de videojuegos empezar a autopublicarse y escalar tras el IDFA: estudio de caso de Umami Games - Tenjin","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/","og_locale":"es_ES","og_type":"article","og_title":"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study - Tenjin","og_description":"The importance of incorporating automated tools to gain data insights was escalated by the iOS 14.5 privacy changes. In this case study, we follow the journey of Umami Games as they make the switch from manual reporting in tools like Google Spreadsheets and Trello, to a fully automated data infrastructure post-IDFA. By building internal BI,...","og_url":"https:\/\/tenjin.com\/es\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/","og_site_name":"Tenjin","article_published_time":"2022-05-18T05:27:00+00:00","article_modified_time":"2023-10-20T15:10:25+00:00","og_image":[{"width":2560,"height":760,"url":"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg","type":"image\/jpeg"}],"author":"Roman Garbar","twitter_card":"summary_large_image","twitter_misc":{"Escrito por":"Roman Garbar","Tiempo de lectura":"3 minutos"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#article","isPartOf":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/"},"author":{"name":"Roman Garbar","@id":"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84"},"headline":"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study","datePublished":"2022-05-18T05:27:00+00:00","dateModified":"2023-10-20T15:10:25+00:00","mainEntityOfPage":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/"},"wordCount":597,"image":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage"},"thumbnailUrl":"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg","articleSection":["Best practices","Case Studies","Mobile Marketing Trends"],"inLanguage":"es"},{"@type":"WebPage","@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/","url":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/","name":"C\u00f3mo pueden los estudios de videojuegos empezar a autopublicarse y escalar tras el IDFA: estudio de caso de Umami Games - Tenjin","isPartOf":{"@id":"https:\/\/tenjin.com\/ru\/#website"},"primaryImageOfPage":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage"},"image":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage"},"thumbnailUrl":"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg","datePublished":"2022-05-18T05:27:00+00:00","dateModified":"2023-10-20T15:10:25+00:00","author":{"@id":"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84"},"breadcrumb":{"@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#breadcrumb"},"inLanguage":"es","potentialAction":[{"@type":"ReadAction","target":["https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/"]}]},{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#primaryimage","url":"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg","contentUrl":"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-gaming-studios-can-start-self-publishing@2x-scaled.jpg","width":2560,"height":760},{"@type":"BreadcrumbList","@id":"https:\/\/tenjin.com\/zh\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/tenjin.com\/"},{"@type":"ListItem","position":2,"name":"How gaming studios can start self-publishing and scale post-IDFA \u2013 an Umami Games case study"}]},{"@type":"WebSite","@id":"https:\/\/tenjin.com\/ru\/#website","url":"https:\/\/tenjin.com\/ru\/","name":"Tenjin","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/tenjin.com\/ru\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"es"},{"@type":"Person","@id":"https:\/\/tenjin.com\/ru\/#\/schema\/person\/bbb089a8de6e9a87d102755431201f84","name":"Roman Garbar","image":{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/tenjin.com\/ru\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/fe7957b272f6044b3f45b39cd1bb097cb540cf7f0b903790729fa43b1e43d739?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/fe7957b272f6044b3f45b39cd1bb097cb540cf7f0b903790729fa43b1e43d739?s=96&d=mm&r=g","caption":"Roman Garbar"},"url":"https:\/\/tenjin.com\/es\/blog\/author\/romantenjin\/"}]}},"_links":{"self":[{"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/posts\/8411","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/comments?post=8411"}],"version-history":[{"count":0,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/posts\/8411\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/media\/8412"}],"wp:attachment":[{"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/media?parent=8411"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/categories?post=8411"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tenjin.com\/es\/wp-json\/wp\/v2\/tags?post=8411"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}