{"id":8643,"date":"2019-02-15T10:36:00","date_gmt":"2019-02-15T10:36:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8643"},"modified":"2026-04-14T08:31:35","modified_gmt":"2026-04-14T08:31:35","slug":"are-content-subscriptions-the-next-big-trend-in-mobile-game-monetization","status":"publish","type":"post","link":"https:\/\/tenjin.com\/es\/blog\/are-content-subscriptions-the-next-big-trend-in-mobile-game-monetization\/","title":{"rendered":"\u00bfSon las suscripciones a contenidos la pr\u00f3xima gran tendencia en la monetizaci\u00f3n de juegos para m\u00f3viles?"},"content":{"rendered":"<p>Mobile game publishers have been considering content subscriptions for years. Could a new Apple gaming service finally compete with advertising revenue?<\/p>\n\n\n\n<p>To many industry leaders, content subscriptions seem like an ideal way to monetize mobile games. After all, streaming services like Netflix have proven fans are willing to pay monthly fees for entire film libraries \u2014 why couldn\u2019t the same thing happen in other entertainment categories? Apple\u2019s recent&nbsp;<a href=\"https:\/\/developer.apple.com\/app-store\/subscriptions\/\">auto-renewable subscription<\/a>&nbsp;features have already seen some adoption from game developers, but&nbsp;<a href=\"https:\/\/appleinsider.com\/articles\/19\/02\/02\/apples-rumored-gaming-subscription-could-be-a-big-change-for-mobile-gaming\">Apple is rumored<\/a>&nbsp;to be readying a dedicated games subscription service that offers a limited selection of premium games. If true, that could herald a bold new era for mobile game monetization.<\/p>\n\n\n\n<p>There\u2019s just one problem: game publishers have been predicting that mobile game subscriptions will take off for years.&nbsp;<a href=\"https:\/\/www.pocketgamer.biz\/asia\/interview\/65959\/why-lakoo-is-bringing-subscriptions-to-mobile\/\">Here\u2019s one 2017 interview<\/a>&nbsp;with a mobile developer promoting paid subscriptions within their apps.&nbsp;<a href=\"https:\/\/www.gamesindustry.biz\/articles\/2016-11-22-app-annie-subscriptions-model-will-bleed-into-mobile-gaming\">Here\u2019s another from 2016<\/a>&nbsp;implying that mobile gaming could adopt content subscription models common in other apps. The subscription debate was even raging&nbsp;<a href=\"https:\/\/www.recode.net\/2014\/8\/1\/11629430\/the-case-for-and-against-game-subscriptions-in-the-app-store\">in 2014<\/a>&nbsp;as advertising revenue continued to rise.<\/p>\n\n\n\n<p>Today, the overwhelming majority of mobile games are monetized using ads or in-app purchases. While Apple\u2019s rumored game subscription service might finally kickstart a subscription trend, what would that look like? Are mobile game content subscriptions just around the corner, or are industry thought leaders overestimating their viability of yet again?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"thebenefitsanddrawbacksofsubscriptions\">The benefits and drawbacks of subscriptions<\/h3>\n\n\n\n<p>To understand why industry leaders keep hyping mobile subscriptions, it helps to remember why they\u2019re so appealing in the first place: outside of gaming categories, subscription-based apps are immensely profitable. In fact, in 2016&nbsp;<a href=\"https:\/\/www.statista.com\/statistics\/283749\/apple-app-store-us-revenue-share-per-business-model\/\">they represented up to 85%<\/a>&nbsp;of total non-gaming revenue in the United States App Store alone.<\/p>\n\n\n\n<p>Subscriptions also offer a steady and predictable revenue stream for publishers, providing resources for future titles and updates during a game\u2019s lifecycle. These models can benefit players as well: users who purchase subscriptions are usually well retained customers willing to engage with apps over a prolonged period. Finally, subscriptions allow users to experience premium gameplay without necessitating ads or IAPs.<\/p>\n\n\n\n<p>But there are also drawbacks worth considering. Just over a decade ago, the PC and console video game industries relied heavily on subscription fee monetization to support major online releases like World of Warcraft or EverQuest. Developers quickly learned that players might pay for access to a few select games, but they couldn\u2019t maintain subscriptions to every game in the long term. Fans flocked to the more accessible free-to-play model, and the games industry followed their lead. Today, more mobile games are released per day than PC and console, making individual subscriptions even less tenable.<\/p>\n\n\n\n<p>Publishers also need to address considerations of the mobile ecosystem. In 2014, an&nbsp;<a href=\"https:\/\/www.recode.net\/2014\/1\/15\/11622350\/apple-agrees-to-ftc-consent-decree-over-in-app-purchases\">FTC ruling on in-app purchases<\/a>&nbsp;limited the ability of publishers to implement auto-renewing subscriptions, making some mobile developers wary of the practice. Fair and reasonable pricing can also be an issue, since Apple takes 30% from each App Store transaction.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"thecurrentstateofsubscriptionsinmobilegaming\">The current state of subscriptions in mobile gaming<\/h3>\n\n\n\n<p>Despite the drawbacks mentioned above, mobile games do make limited use of subscription models. In fact, this&nbsp;<a href=\"https:\/\/itunes.apple.com\/us\/app\/unicorn-low-poly-puzzle-game\/id1373708909?mt=8\">Unicorn puzzle game<\/a>&nbsp;offers several membership tiers that extend into the $30 price range.&nbsp;<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.mobile.legends&amp;hl=en_CA\">Mobile Legends<\/a>&nbsp;also includes a \u201cStarlight Membership\u201d alongside standard IAPs that unlocks monthly benefits for players.<\/p>\n\n\n\n<p>Yet the simple fact is that, for the time being, paid subscriptions are a low priority for users and publishers alike.&nbsp;<a href=\"https:\/\/www.emarketer.com\/Article\/Rewarded-Video-Ads-Thumbs-Up-App-Publishers\/1016302\">According to eMarketer<\/a>, only 14% of mobile publishers consider subscriptions to be an effective monetization format. Rewarded video takes the lead at 75%, closely followed by IAPs and almost every other free-to-play monetization method. Paid subscriptions arrive in third-last place, surpassing only in-feed video ads and affiliate programs.<\/p>\n\n\n\n<p>When subscription models do find success, they\u2019re often deployed as optional supplements to advertising and IAP monetization. Remarkably few mobile games offer it as the primary monetization method.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"aresubscriptionmodelsontherise\">Are subscription models on the rise?<\/h3>\n\n\n\n<p>If history is anything to go on, content subscriptions are unlikely to become a mobile trend in the immediate future. That being said, the concept does have some merit. While&nbsp;<a href=\"https:\/\/appleinsider.com\/articles\/19\/02\/02\/apples-rumored-gaming-subscription-could-be-a-big-change-for-mobile-gaming\">Apple\u2019s gaming subscription rumor<\/a>&nbsp;could just be hot air, it highlights one unexplored mobile subscription avenue: bundling an entire game library into a single, low-cost fee.<\/p>\n\n\n\n<p>Non-mobile gaming platforms have experimented with this concept and found modest success, most notably Sony\u2019s&nbsp;<a href=\"https:\/\/www.playstation.com\/en-ca\/explore\/playstation-now\/\">PlayStation Now<\/a>&nbsp;and PlayStation Plus monthly free games line-ups. Apple is well-positioned to offer similar Netflix-styled services that unlocks premium apps while a subscription is active. Earning multiple games for a single fee holds inherent value, and helps customers avoid the hassle of managing multiple subscriptions.<\/p>\n\n\n\n<p>Whether this will transform annual subscription predictions into a full-blown trend is anyone\u2019s guess. But it\u2019s certainly be worth paying attention to Apple if and when such a platform is revealed.<\/p>\n\n\n\n<p><em>Looking to better understand the fast-paced mobile games industry? Download and read&nbsp;<a href=\"https:\/\/resources.tenjin.com\/2018-ad-spending-report\">Tenjin\u2019s 2018 Ad Spending Report<\/a>&nbsp;today!<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Mobile game publishers have been considering content subscriptions for years. Could a new Apple gaming service finally compete with advertising revenue? To many industry leaders, content subscriptions seem like an ideal way to monetize mobile games. After all, streaming services like Netflix have proven fans are willing to pay monthly fees for entire film libraries&#8230;<\/p>","protected":false},"author":7,"featured_media":8644,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-8643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Are Content Subscriptions The Next Big Trend In Mobile Game Monetization? | Tenjin<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/es\/blog\/are-content-subscriptions-the-next-big-trend-in-mobile-game-monetization\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Are Content Subscriptions The Next Big Trend In Mobile Game Monetization? | Tenjin\" \/>\n<meta property=\"og:description\" content=\"Mobile game publishers have been considering content subscriptions for years. Could a new Apple gaming service finally compete with advertising revenue? To many industry leaders, content subscriptions seem like an ideal way to monetize mobile games. 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