{"id":8686,"date":"2018-08-30T11:02:00","date_gmt":"2018-08-30T11:02:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8686"},"modified":"2026-04-14T08:24:36","modified_gmt":"2026-04-14T08:24:36","slug":"https-blog-tenjin-io-how-to-make-hyper-casual-games","status":"publish","type":"post","link":"https:\/\/tenjin.com\/es\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/","title":{"rendered":"C\u00f3mo Hacer Juegos Hiper-Casuales - Los 5 Mejores Recursos"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><br>\u00bfTe preguntas c\u00f3mo se crean los juegos hipercasuales? Como nueva fuerza dominante en el sector m\u00f3vil, los juegos hipercasuales est\u00e1n acaparando la atenci\u00f3n tanto de los jugadores como de los desarrolladores. Su ascenso mete\u00f3rico se ha logrado apostando fuerte por los principios de dise\u00f1o probados que hist\u00f3ricamente han hecho que los t\u00edtulos casuales gratuitos tengan tanto \u00e9xito, llevando al extremo absoluto t\u00e1cticas como la jugabilidad en peque\u00f1as dosis y la accesibilidad, con el fin de captar la atenci\u00f3n de los jugadores a un nivel de detalle sin precedentes. Su \u00e9xito es un&nbsp;<a href=\"https:\/\/blog.tenjin.io\/3-lessons-all-game-developers-should-learn-from-the-success-of-the-hyper-casual-genre\/?__hstc=105908124.1a56e3730f6f13e43c32fb5b1a8ca535.1695012124209.1695095732931.1695118029670.8&amp;__hssc=105908124.24.1695118029670&amp;__hsfp=2360007836\">una lecci\u00f3n para todos los desarrolladores de videojuegos<\/a>&nbsp;que se necesita tanto un dise\u00f1o elegante como estrategias de marketing complementarias para triunfar en el competitivo panorama actual de las tiendas de aplicaciones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pero, aunque los juegos hipercasuales&nbsp;<a href=\"https:\/\/blog.tenjin.io\/what-is-hyper-casual\/?__hstc=105908124.1a56e3730f6f13e43c32fb5b1a8ca535.1695012124209.1695095732931.1695118029670.8&amp;__hssc=105908124.24.1695118029670&amp;__hsfp=2360007836\">aplicar muchas de las mejores pr\u00e1cticas tradicionales<\/a>, tambi\u00e9n introducen una serie de enfoques novedosos con los que quiz\u00e1 algunos desarrolladores no est\u00e9n familiarizados. Su enfoque exclusivo en la viralidad y en las consideraciones estrat\u00e9gicas de marketing de principio a fin supone un alejamiento de la b\u00fasqueda de la innovaci\u00f3n en el dise\u00f1o, a la que muchos desarrolladores de \u00e9xito deben sus logros. Nos guste o no, este nuevo enfoque ha revolucionado irrevocablemente el paradigma de la publicaci\u00f3n de juegos para m\u00f3viles, y a todos los desarrolladores de juegos para m\u00f3viles les conviene ponerse al d\u00eda con las herramientas y pr\u00e1cticas que impulsan este cambio. Con ese fin, hemos recopilado una lista de los recursos m\u00e1s valiosos para los desarrolladores que desean aprender a crear juegos hipercasuales.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/risinghighacademy.com\/hyper\/\">RisingHigh - Bocadillos en serio<\/a><br>Para cualquiera que quiera aprender sobre el mundo del desarrollo de juegos hipercasuales de la mano de personas con experiencia, RisingHigh Academy es la comunidad ideal. Kevin y Jilly son veteranos de las tiendas de aplicaciones, con trece juegos publicados en su haber y el mismo n\u00famero de apariciones en la p\u00e1gina de inicio de Apple. Tal y como explican: \u201cLlevamos algo m\u00e1s de seis a\u00f1os en el sector m\u00f3vil y nos sentimos muy honrados de haber superado los 18 millones de descargas hasta la fecha y de haber firmado siete acuerdos con editoriales\u201d. Su curso de siete horas, \u201cSeriously Snackable\u201d, desglosa los elementos fundamentales de los juegos hipercasuales de \u00e9xito y ense\u00f1a los fundamentos de las estrategias de publicaci\u00f3n basadas en m\u00e9tricas que les han llevado al \u00e9xito.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/snackable.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/www.buildbox.com\/\">Caja de construcci\u00f3n<\/a><\/strong><br>Todo en los juegos hipercasuales es r\u00e1pido, incluidos sus ciclos de desarrollo. Build Box es un entorno de desarrollo ligero y basado en la l\u00f3gica que ofrece a quienes no saben programar la posibilidad de llevar los juegos hipercasuales desde el prototipo hasta su lanzamiento en la tienda de aplicaciones en un tiempo r\u00e9cord. Utilizado para desarrollar \u00e9xitos probados en las tiendas de aplicaciones como Color Switch y The Line Zen, Build Box es todo lo que los desarrolladores necesitan para lanzar t\u00edtulos hipercasuales de alta calidad en menos de una semana, y nada m\u00e1s. Si quieres librarte de las engorrosas funcionalidades de Unity o UDK, Build Box podr\u00eda ser la herramienta ideal para ti, sobre todo teniendo en cuenta que cuenta con una gran cantidad de contenido original disponible, listo para guiar a los desarrolladores a lo largo del proceso.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/colorswitch.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/go.buildbox.com\/hyper-casual-book\/\">Aplastar los juegos hipercasuales<\/a><\/strong><br>El equipo de Build Box ha recopilado m\u00e1s de 100 p\u00e1ginas de pr\u00e1cticas de dise\u00f1o y desarrollo en un \u00fatil libro electr\u00f3nico titulado \u201cCrushing Hyper Casual Games\u201d. En \u00e9l, el director ejecutivo de Build Box, Trey Smith, analiza el fen\u00f3meno de los juegos hipercasuales, repasa los fundamentos que los han llevado al \u00e9xito y explica c\u00f3mo los nuevos desarrolladores pueden seguir sus pasos. Tal y como se\u00f1ala: \u201cSabr\u00e1s m\u00e1s sobre la creaci\u00f3n, la comercializaci\u00f3n y el lanzamiento de juegos hipercasuales que casi cualquier otra persona del planeta. Sabr\u00e1s m\u00e1s que los periodistas, los desarrolladores de videojuegos e incluso que la mayor\u00eda de los editores de videojuegos\u201d. Por solo $5,99, es una elecci\u00f3n f\u00e1cil para cualquiera que est\u00e9 interesado en comprender mejor este g\u00e9nero en r\u00e1pida evoluci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Nuevo libro: \u00abCrushing Hyper-Casual Games\u00bb, de Trey Smith\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/d-Vbn105WBA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/www.deconstructoroffun.com\/\">Deconstructor de la diversi\u00f3n<\/a><\/strong><br>Fundada por Michail Katkoff, productor y estratega que ha trabajado en Supercell, Zynga y Rovio, Deconstructor of Fun se ha ganado la reputaci\u00f3n de ofrecer algunos de los debates m\u00e1s interesantes sobre dise\u00f1o de videojuegos que se pueden encontrar en Internet. En sus propias palabras: \u201cDeconstructor of Fun analiza en profundidad los juegos free-to-play de \u00e9xito para descubrir qu\u00e9 es lo que los hace divertidos \u2014o no\u2014. Todos los colaboradores de este sitio son tanto jugadores como creadores de videojuegos\u201d. Fundada en 2012, es una mina de oro de liderazgo intelectual y contenido estrat\u00e9gico de gran valor para cualquier desarrollador que quiera triunfar en el sector m\u00f3vil. Aquellos que quieran profundizar espec\u00edficamente en los juegos hipercasuales deber\u00edan leer el art\u00edculo de Tom Kinniburgh titulado&nbsp;<a href=\"https:\/\/www.deconstructoroffun.com\/blog\/2018\/8\/1\/5-ways-voodoo-dominates-the-hyper-casual-market\">un an\u00e1lisis detallado del dominio de Voodoo en este \u00e1mbito<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/deconstructoroffun.png?ssl=1\"><br><strong><a href=\"https:\/\/sites.fastspring.com\/gamesbrief\/product\/f2ptoolbox\">Gamesbrief - La caja de herramientas F2P<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Los juegos hipercasuales consisten en llevar al l\u00edmite absoluto las posibilidades de dise\u00f1o que han hecho que los juegos m\u00f3viles tradicionales tengan tanto \u00e9xito. Antes de que los desarrolladores puedan hacerlo, necesitar\u00e1n un conocimiento experto sobre el dise\u00f1o de los juegos gratuitos (F2P), y ser\u00eda dif\u00edcil encontrar una introducci\u00f3n mejor que la \u00abF2P Toolbox\u00bb de Nicholas Lovell. Lovell, un consultor y experto con amplia experiencia en la industria de los videojuegos, se ha labrado un nombre publicando contenido pr\u00e1ctico y basado en datos que ha permitido a desarrolladores de todos los tama\u00f1os alcanzar el \u00e9xito en las tiendas de aplicaciones. Aquellos que busquen una forma m\u00e1s asequible de adentrarse en el mundo de Lovell deber\u00edan dedicar unos minutos a leer su \u00abDesign Rules For Free-to-Play Games\u00bb, cuyo contenido deber\u00eda bastar para convencer a cualquiera de su experiencia.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/f2ptoolbox.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Cualquier desarrollador de videojuegos motivado puede aprender a crear juegos hipercasuales adquiriendo las habilidades y los conocimientos necesarios para dominar el g\u00e9nero. Sin duda, cuanto antes mejor, ya que solo hay un pu\u00f1ado de editoras que parecen haber dado con la f\u00f3rmula del \u00e9xito en el g\u00e9nero hipercasual. Invierte ahora y tu juego hipercasual podr\u00eda convertirse en el pr\u00f3ximo \u00e9xito rotundo que encabece las listas de las tiendas de aplicaciones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00bfQuiere saber m\u00e1s sobre el mundo de los juegos hipercasuales? Consulte nuestra&nbsp;<a href=\"https:\/\/blog.tenjin.com\/hyper-casual-games-the-complete-developers-guide\">Juegos hipercasuales - Gu\u00eda completa para desarrolladores<\/a>&nbsp;\u00a1hoy en nuestro blog!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/hubs.ly\/H0gcz5x0\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/tenjin-marketing.s3.amazonaws.com\/26-tips-wp-text.jpg?ssl=1\" alt=\"\"\/><\/a><\/figure>","protected":false},"excerpt":{"rendered":"<p>Wondering how to make hyper-casual games? As the new dominant force in mobile, hyper-casual games are getting a lot of attention from players and developers alike. Their meteoric rise has been achieved by doubling down on the proven design principles that have historically made casual free-to-play titles so successful, taking tactics like bite size gameplay&#8230;<\/p>","protected":false},"author":7,"featured_media":8687,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-8686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to Make Hyper-Casual Games | Tenjin<\/title>\n<meta name=\"description\" content=\"Learn how to build successful hyper-casual games with practical tips on game design, monetization, publishing, and user acquisition.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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