{"id":10589,"date":"2023-12-14T16:11:16","date_gmt":"2023-12-14T16:11:16","guid":{"rendered":"https:\/\/tenjin.com\/?p=10589"},"modified":"2026-04-14T10:12:39","modified_gmt":"2026-04-14T10:12:39","slug":"how-to-self-publish-a-mobile-game","status":"publish","type":"post","link":"https:\/\/tenjin.com\/pt\/blog\/how-to-self-publish-a-mobile-game\/","title":{"rendered":"Como publicar um jogo para telem\u00f3vel por conta pr\u00f3pria - Viagem ao IzyPlay Game Studio"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full is-resized\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=400%2C400&#038;ssl=1\" alt=\"\" class=\"wp-image-10617\" style=\"width:132px;height:auto\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?w=400&amp;ssl=1 400w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/1663101264542-2.jpeg?resize=12%2C12&amp;ssl=1 12w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<p><em>Post convidado por Everton Baumgarten Vieira, Cofundador e CEO - IzyPlay Game Studio. Everton \u00e9 membro da nossa comunidade ROI 101. <\/em> <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Na Tenjin, vimos a necessidade de os programadores nas suas jornadas de auto-publica\u00e7\u00e3o se ligarem e partilharem experi\u00eancias. Foi por isso que cri\u00e1mos uma comunidade discord exclusiva, agora com mais de 150 membros. Notavelmente, um dos pontos-chave que a IzyPlay enfatiza neste artigo como uma pr\u00e1tica recomendada para aqueles que querem come\u00e7ar a auto-publica\u00e7\u00e3o \u00e9 \"Ficar aberto ao feedback e aprender com a comunidade\". Temos orgulho em oferecer essa plataforma aos utilizadores.<\/p>\n\n\n\n<p>Junte-se \u00e0 nossa comunidade exclusiva de auto-publica\u00e7\u00e3o preenchendo <a href=\"https:\/\/share.hsforms.com\/1pshTYSkHScmXC33j4xv1Og2ffw7\">este formul\u00e1rio<\/a>. Analisaremos e entraremos em contacto consigo o mais rapidamente poss\u00edvel.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/tenjin.com\/pt\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" target=\"_blank\" rel=\" noreferrer noopener\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"235\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1024%2C235&#038;ssl=1\" alt=\"Saiba como a Umami Games come\u00e7ou a auto-publicar e a expandir-se ap\u00f3s a IDAF\" class=\"wp-image-12223\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1024%2C235&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=300%2C69&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=768%2C177&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1536%2C353&amp;ssl=1 1536w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=18%2C4&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?resize=1200%2C276&amp;ssl=1 1200w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/Umami.png?w=1740&amp;ssl=1 1740w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Introdu\u00e7\u00e3o \u00e0 jornada de auto-publica\u00e7\u00e3o do IzyPlay Game Studio<\/h2>\n\n\n\n<p>Quando imaginamos criadores de jogos independentes, normalmente concentramo-nos na sua paix\u00e3o pela cria\u00e7\u00e3o de experi\u00eancias de jogo \u00fanicas e memor\u00e1veis. No entanto, alguns est\u00fadios v\u00e3o mais longe - visam uma independ\u00eancia genu\u00edna, gerindo tanto os aspectos de desenvolvimento como de distribui\u00e7\u00e3o dos seus projectos. Normalmente, esta \u00faltima tarefa \u00e9 delegada a uma editora externa.<\/p>\n\n\n\n<p class=\"translation-block\">\u00c0 medida que 2023 se aproxima do fim, <a href=\"https:\/\/www.izyplay.com\/\" target=\"_self\">IzyPlay<\/a> marcar\u00e1 13 anos no mercado. Ao longo desta jornada, temos apreciado muitos momentos especiais. Um ponto fulcral levou-nos a reconhecer uma necessidade e um desejo convincentes de nos aventurarmos mais, desafiando-nos com um novo objetivo. Com uma base s\u00f3lida de conhecimento, particularmente nos \u00faltimos quatro anos, acreditamos que \u00e9 altura de apresentar a Izy Hits Publishing - a divis\u00e3o de publica\u00e7\u00e3o da Izyplay Game Studio.<\/p>\n\n\n\n<p>Atingimos um n\u00edvel significativo de maturidade ao iniciarmos a nossa jornada de auto-publica\u00e7\u00e3o, gra\u00e7as a uma equipa dedicada exclusivamente \u00e0 distribui\u00e7\u00e3o e publica\u00e7\u00e3o dos nossos t\u00edtulos. Estes t\u00edtulos abrangem v\u00e1rias plataformas, incluindo telem\u00f3vel, PC e consola, constituindo um marco crucial para o nosso crescimento.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"466\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=1024%2C466&#038;ssl=1\" alt=\"Como publicar um jogo para telem\u00f3vel por conta pr\u00f3pria\" class=\"wp-image-10645\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=1024%2C466&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=300%2C137&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=768%2C350&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?resize=18%2C8&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-intro-1.png?w=1230&amp;ssl=1 1230w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">O aumento da popularidade da auto-edi\u00e7\u00e3o no sector dos jogos<\/h2>\n\n\n\n<p>Est\u00e1 a ocorrer uma revolu\u00e7\u00e3o nos jogos, com mais programadores a optarem pela independ\u00eancia na distribui\u00e7\u00e3o dos seus projectos. O que \u00e9 que impulsiona esta transforma\u00e7\u00e3o? Para n\u00f3s, trata-se de uma evolu\u00e7\u00e3o natural da ind\u00fastria, em que o desenvolvimento e a distribui\u00e7\u00e3o andam de m\u00e3os dadas. O marketing, idealmente, deve ser considerado desde o primeiro dia de um projeto de jogo. Essencialmente, n\u00e3o existe uma linha distinta que separe a conce\u00e7\u00e3o do jogo do apelo comercial do jogo enquanto produto.<\/p>\n\n\n\n<p>\u00c9 ineg\u00e1vel que, para um programador se auto-publicar, \u00e9 crucial um n\u00edvel de maturidade e compreens\u00e3o dos m\u00e9todos de distribui\u00e7\u00e3o e modelos de neg\u00f3cio. Estes variam significativamente consoante os modelos Free-to-Play, Premium ou de subscri\u00e7\u00e3o, e a aquisi\u00e7\u00e3o destes conhecimentos \u00e9 um processo moroso.<br>Consideramos a \"auto-publica\u00e7\u00e3o\" como um conceito significativo que vai al\u00e9m do mero controlo sobre o processo do produto. Representa uma abordagem mais adequada para entregar ao p\u00fablico exatamente aquilo que imaginamos. Esta abordagem permite-nos aproveitar oportunidades que podem n\u00e3o estar dispon\u00edveis com uma editora e d\u00e1-nos a liberdade de sermos ousados quando reconhecemos a possibilidade de o fazer.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">O Supermercado da Iza: Um exemplo da experi\u00eancia de auto-publica\u00e7\u00e3o da Izyplay<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=1024%2C576&#038;ssl=1\" alt=\"Como publicar por conta pr\u00f3pria um exemplo de jogo para telem\u00f3vel\" class=\"wp-image-10649\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?resize=18%2C10&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-mobile-game-example-2-1.png?w=1280&amp;ssl=1 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>Como j\u00e1 foi referido, a auto-publica\u00e7\u00e3o permite controlar todos os aspectos da produ\u00e7\u00e3o de um jogo, desde a cria\u00e7\u00e3o at\u00e9 \u00e0 gest\u00e3o e promo\u00e7\u00e3o. O nosso encontro com o lan\u00e7amento do \"Iza's Supermarket\" ilustra bem esta viagem emocionante. Iza's \u00e9 a nossa interpreta\u00e7\u00e3o do emergente Idle Arcade, tamb\u00e9m conhecido como o g\u00e9nero Arcade Idle, e do modelo Hybrid-Casual. O nosso objetivo era aprofundar novas perspectivas dentro deste g\u00e9nero, ao mesmo tempo que proporcion\u00e1vamos um tratamento AA ao projeto. Este tratamento \u00e9 evidente no estilo visual, nas personagens, no conte\u00fado e na narrativa.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"564\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=1024%2C564&#038;ssl=1\" alt=\"Como publicar por conta pr\u00f3pria um jogo casual h\u00edbrido para telem\u00f3vel\" class=\"wp-image-10650\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=1024%2C564&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=300%2C165&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=768%2C423&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?resize=18%2C10&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/12\/How-to-self-publish-a-hybrid-casual-mobile-game-3-1.png?w=1272&amp;ssl=1 1272w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p>O jogo \u00e9 o resultado do modelo de desenvolvimento distinto da Izyplay, que d\u00e1 \u00eanfase ao MVP (Minimum Viable Product) e \u00e0 prototipagem r\u00e1pida. Este processo inovador \u00e9 crucial para minimizar os riscos de produ\u00e7\u00e3o, garantir resultados de alta qualidade e obter uma compreens\u00e3o profunda das prefer\u00eancias dos jogadores. O jogo foi ainda submetido a um teste de mercado um ano antes da sua vers\u00e3o atual, o que lhe deu confian\u00e7a no seu potencial. Ap\u00f3s este teste de mercado, o jogo tem sido constantemente atualizado em termos de mec\u00e2nica, conte\u00fado e aspeto visual, tudo isto moldado pelo feedback dos utilizadores e pelos testes cont\u00ednuos.<\/p>\n\n\n\n<p class=\"translation-block\">Hybrid-Casual n\u00e3o \u00e9 um g\u00e9nero, mas um modelo que significa monetiza\u00e7\u00e3o h\u00edbrida e uma qualidade Casual para o jogo. O Iza's est\u00e1 a mostrar KPIs incr\u00edveis, com um Dia 1<a href=\"https:\/\/docs.tenjin.com\/docs\/return-on-ad-spend-roas?highlight=roas\" target=\"_self\"> ROAS<\/a> superior a 100%, e uma robusta <a href=\"https:\/\/docs.tenjin.com\/v1\/docs\/retention-rate-rr\" target=\"_self\">taxa de reten\u00e7\u00e3o<\/a> tanto para o Dia 7 como para o Dia 30. \u00c9 realmente o melhor dos dois mundos.<\/p>\n\n\n\n<p>O desenvolvimento deste jogo desafiou-nos a explorar novos horizontes em termos de design, jogabilidade e narrativa. Conseguimos dar um toque pessoal e aut\u00eantico a todos os aspectos do jogo. N\u00e3o nos limitamos a criar um jogo, tamb\u00e9m contamos uma hist\u00f3ria.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Dicas e pr\u00e1ticas recomendadas para come\u00e7ar a auto-publicar o seu jogo<\/h2>\n\n\n\n<p>Para aqueles que tamb\u00e9m est\u00e3o a considerar a auto-publica\u00e7\u00e3o, gostar\u00edamos de partilhar algumas dicas essenciais que aprendemos ao longo do caminho:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Conce\u00e7\u00e3o de jogos orientada para o marketing: Planear o marketing e a estrat\u00e9gia comercial desde o in\u00edcio do projeto. Integre estes aspectos n\u00e3o s\u00f3 no jogo em si, mas tamb\u00e9m na estrat\u00e9gia global do produto.<\/li>\n\n\n\n<li>Apaixonar-se pela sua vis\u00e3o: Mantenha a paix\u00e3o e a autenticidade no seu trabalho. A sua dedica\u00e7\u00e3o transparecer\u00e1 no produto final.<\/li>\n\n\n\n<li>Aprenda com a comunidade: Mantenha-se aberto ao feedback e aprenda com outros programadores independentes. A comunidade de jogos \u00e9 incrivelmente solid\u00e1ria.<\/li>\n\n\n\n<li>O marketing \u00e9 fundamental: Dedique tempo \u00e0 promo\u00e7\u00e3o do seu jogo. Utilize as redes sociais e as ferramentas de marketing online para cultivar um p\u00fablico fiel.<\/li>\n\n\n\n<li>A resili\u00eancia \u00e9 importante: Antecipe os desafios e mantenha-se resiliente. Embora a auto-publica\u00e7\u00e3o possa colocar dificuldades, a supera\u00e7\u00e3o de obst\u00e1culos fortalece-o.<\/li>\n\n\n\n<li>Manter a auto-publica\u00e7\u00e3o como um marco: A auto-publica\u00e7\u00e3o \u00e9 um marco de maturidade, mas n\u00e3o faz mal se n\u00e3o for um objetivo para o seu est\u00fadio. Depende da sua vis\u00e3o de neg\u00f3cio e do que funciona melhor para si.<\/li>\n\n\n\n<li>Distinguir entre F2P e Premium: Reconhe\u00e7a que a publica\u00e7\u00e3o de jogos Free-to-Play (F2P) e Premium s\u00e3o distintas e requerem abordagens diferentes. Mas, come\u00e7ando com o F2P, ter\u00e1s um caminho mais bem pavimentado para criar uma vers\u00e3o premium.<\/li>\n<\/ol>\n\n\n\n<p>E, claro, a quest\u00e3o mais cr\u00edtica \u00e9 onde come\u00e7ar a jornada para se tornar um editor de sucesso. A nossa recomenda\u00e7\u00e3o \u00e9 simples: comece por publicar os seus pr\u00f3prios jogos.<\/p>","protected":false},"excerpt":{"rendered":"<p>Guest post by Everton Baumgarten Vieira, Co-founder &amp; CEO &#8211; IzyPlay Game Studio. Everton is a member of our ROI 101 community. At Tenjin, we saw the need for developers on their self-publishing journeys to connect and share experiences. That&#8217;s why we created an exclusive discord community, now with 150+ members. Notably, one of the&#8230;<\/p>","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5,8],"tags":[],"class_list":["post-10589","post","type-post","status-publish","format-standard","hentry","category-best-practices","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to self-publish a mobile game - IzyPlay Game Studio journey | Tenjin<\/title>\n<meta name=\"description\" content=\"Tips and best practices to get started with self-publishing your mobile game. 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