{"id":8302,"date":"2023-05-03T06:12:00","date_gmt":"2023-05-03T06:12:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8302"},"modified":"2026-04-14T10:02:11","modified_gmt":"2026-04-14T10:02:11","slug":"self-publishing-a-hyper-casual-game","status":"publish","type":"post","link":"https:\/\/tenjin.com\/pt\/blog\/self-publishing-a-hyper-casual-game\/","title":{"rendered":"Auto-publica\u00e7\u00e3o de um jogo hiper-casual? Como gastar $1.000.000 em UA com um or\u00e7amento de $50.000"},"content":{"rendered":"<p><em>Publica\u00e7\u00e3o convidada de Martin Macmillan, Diretor Executivo\/Fundador da&nbsp;<\/em><a href=\"http:\/\/pollen.vc\/\"><em>P\u00f3len VC<\/em><\/a><\/p>\n\n\n\n<p class=\"translation-block\">Os desenvolvedores hiper casuais normalmente acreditam que sua \u00fanica op\u00e7\u00e3o \u00e9 trabalhar com editores, principalmente porque o capital inicial necess\u00e1rio para dimensionar adequadamente um jogo \u00e9 muito alto. Mas com uma melhor compreens\u00e3o da din\u00e2mica financeira da aquisi\u00e7\u00e3o de utilizadores na ind\u00fastria dos jogos para telem\u00f3veis, poder\u00e3o os est\u00fadios <a href=\"https:\/\/blog.tenjin.com\/self-publishing-mobile\/\" target=\"_self\"><strong>publicar os seus pr\u00f3prios jogos hiper casuais<\/strong><\/a> sem terem de ceder a maior parte das suas receitas a uma editora?<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/tenjin.com\/pt\/blog\/how-gaming-studios-can-start-self-publishing-and-scale-post-idfa\/\" target=\"_blank\" rel=\" noreferrer noopener\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"235\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1024%2C235&#038;ssl=1\" alt=\"Saiba como a Umami Games come\u00e7ou a auto-publicar e a expandir-se ap\u00f3s a IDAF\" class=\"wp-image-12226\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1024%2C235&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=300%2C69&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=768%2C177&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1536%2C353&amp;ssl=1 1536w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=18%2C4&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?resize=1200%2C276&amp;ssl=1 1200w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/Umami.png?w=1740&amp;ssl=1 1740w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><\/figure>\n\n\n\n<p>Vejamos como podemos ser um pouco mais inteligentes se olharmos para os n\u00fameros atrav\u00e9s de uma lente diferente.<\/p>\n\n\n\n<p><strong>H\u00e1 dois pontos fundamentais a considerar:<\/strong><\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>1. Per\u00edodo de equil\u00edbrio do ROAS<\/strong><br>Com que rapidez \u00e9 que o meu jogo gera receitas suficientes para cobrir o investimento inicial em despesas com publicidade?<\/p>\n\n\n\n<p>Num jogo hiper casual com uma boa reten\u00e7\u00e3o e mec\u00e2nica de jogo, isto mede-se geralmente numa quest\u00e3o de dias.<\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>&nbsp;2. Condi\u00e7\u00f5es de pagamento das redes de publicidade<\/strong><br>Quanto tempo demora at\u00e9 eu receber o pagamento em dinheiro relativo \u00e0 monetiza\u00e7\u00e3o de an\u00fancios\/IAP do meu jogo?<\/p>\n\n\n\n<p>Com que rapidez posso retirar as minhas receitas em dinheiro e reinvesti-las nos EA para atingir essa velocidade de expans\u00e3o?<\/p>\n<\/blockquote>\n\n\n\n<p>Ao planear a expans\u00e3o de um jogo hiper-casual, \u00e9 muito importante considerar os par\u00e2metros de aquisi\u00e7\u00e3o de utilizadores ou de monetiza\u00e7\u00e3o apenas como uma f\u00f3rmula de investimento. Est\u00e1 a tentar descobrir a economia unit\u00e1ria de um jogo com base na sua capacidade de rentabilizar atrav\u00e9s da manuten\u00e7\u00e3o dos jogadores envolvidos e da apresenta\u00e7\u00e3o de an\u00fancios.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1024\" height=\"501\" src=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=1024%2C501&#038;ssl=1\" alt=\"\" class=\"wp-image-8876\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=1024%2C501&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=300%2C147&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=768%2C376&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?resize=18%2C9&amp;ssl=1 18w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/09\/01-1536x752-1.webp?w=1536&amp;ssl=1 1536w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p class=\"translation-block\">Por outras palavras, o seu $0.20 investido atinge o ponto de equil\u00edbrio ap\u00f3s 5 dias e passa a ter um lucro de $0.10, realizado ap\u00f3s 30 dias. Isto d\u00e1-lhe <strong>150% ROAS ou 50% ROI ap\u00f3s 30 dias<\/strong>.<\/p>\n\n\n\n<p class=\"translation-block\">Depois de descobrir a f\u00f3rmula e acreditar que pode escalar, tudo se resume a quanto voc\u00ea pode gastar na aquisi\u00e7\u00e3o de usu\u00e1rios para subir nos gr\u00e1ficos e ganhar o m\u00e1ximo de dinheiro poss\u00edvel, antes que sua equa\u00e7\u00e3o de investimento em UA seja quebrada e voc\u00ea n\u00e3o possa mais gastar lucrativamente em UA na mesma escala.<\/p>\n\n\n\n<p class=\"translation-block\">Assim, se tivesse de gastar $33.000 por dia para escalar o seu jogo, isso exigiria cerca de <strong>$1.000.000 de capital para os primeiros 30 dias<\/strong>. Ou precisa de ter o dinheiro \u00e0 partida, ou de ter uma linha de cr\u00e9dito enorme com as redes de publicidade que escolheu, para lhe permitir gastar em an\u00fancios sem ficar sem dinheiro\/cr\u00e9dito.<\/p>\n\n\n\n<p class=\"translation-block\">\u00c9 claro que as grandes linhas de cr\u00e9dito normalmente s\u00f3 est\u00e3o dispon\u00edveis para editoras estabelecidas e n\u00e3o para est\u00fadios aspirantes. Isto agrava o problema para os est\u00fadios hiper casuais, obrigando-os muitas vezes a recorrer a editoras para acederem ao capital\/linha de cr\u00e9dito necess\u00e1rio para crescerem, ao mesmo tempo que <strong>abdicam de uma quota de receitas desproporcionada<\/strong> para o conseguirem.<\/p>\n\n\n\n<p class=\"translation-block\">Al\u00e9m disso, as <strong>condi\u00e7\u00f5es de pagamento das redes de publicidade s\u00e3o frequentemente de 45 a 60 dias<\/strong> ap\u00f3s o final do per\u00edodo, o que \u00e9 mais longo do que um plano de pagamento l\u00edquido tradicional de 30 dias com a facilidade de cr\u00e9dito da rede de publicidade - assim, mesmo uma linha de cr\u00e9dito ilimitada n\u00e3o resolveria o problema de tesouraria.<\/p>\n\n\n\n<p><strong>Fa\u00e7amos agora uma pergunta simples.<\/strong><\/p>\n\n\n\n<p><em>\"Se eu pudesse aceder a todas as receitas do meu jogo como dinheiro que ganhei no dia seguinte e utilizar esse financiamento para reciclar em mais UA, quanto poderia gastar em an\u00fancios num m\u00eas, tendo em conta o meu or\u00e7amento de $50.000?\"<\/em><\/p>\n\n\n\n<p class=\"translation-block\">O ponto importante aqui \u00e9 a forma da curva ROAS\/<a href=\"https:\/\/pollen.vc\/calculators\/roas-ltv-and-cash-flow\/\" target=\"_self\">LTV<\/a>, que determinar\u00e1 a rapidez com que as receitas s\u00e3o obtidas e, por conseguinte, a quantidade de capital a que se pode aceder e a rapidez com que pode ser reinvestido em UA adicionais.<\/p>\n\n\n\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03.png?resize=1594%2C780&#038;ssl=1\" srcset=\"https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03.png 1594w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-300x147.png 300w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-1024x501.png 1024w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-768x376.png 768w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-1536x752.png 1536w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/03-18x9.png 18w\" alt=\"\" width=\"1594\" height=\"780\">Em vez de esperar 30 a 90 dias antes de receber os pagamentos da rede de publicidade, o est\u00fadio pode estabelecer uma facilidade de cr\u00e9dito rotativo em que pode contrair empr\u00e9stimos com base nas receitas da rede de publicidade digitalmente verificadas no dia seguinte, o que lhe permite reinvestir muito rapidamente na aquisi\u00e7\u00e3o de mais utilizadores com ROI positivo, eliminando os atrasos nos pagamentos da rede de publicidade.<\/p>\n\n\n\n<p>Uma linha de cr\u00e9dito rotativo funciona atrav\u00e9s da verifica\u00e7\u00e3o digital, por parte do mutuante, dos dados da rede de publicidade e do IAP, diretamente a partir da fonte, estendendo depois uma linha de cr\u00e9dito contra estas receitas obtidas (contas a receber) e, por fim, pagando a linha de cr\u00e9dito atrav\u00e9s da rece\u00e7\u00e3o dos pagamentos recebidos diretamente das redes de publicidade na sua data normal de pagamento.<\/p>\n\n\n\n<p>Ter acesso ao capital certo em tempo \u00fatil d\u00e1 aos est\u00fadios a capacidade de auto-publicar t\u00edtulos hiper casuais sem depender de editoras. Considera tamb\u00e9m que a fasquia para a publica\u00e7\u00e3o de um jogo pode baixar. As m\u00e9tricas que n\u00e3o s\u00e3o consideradas suficientes para uma editora de topo podem funcionar para um est\u00fadio auto-publicado, onde o lucro n\u00e3o precisa de ser partilhado, melhorando assim a margem de lucro em duas vezes, assumindo uma quota de receitas da editora de 50% ap\u00f3s os gastos com publicidade.<\/p>\n\n\n\n<p class=\"translation-block\"><a href=\"https:\/\/bit.ly\/hyper_casual_calculator\" target=\"_self\">Experimente esta calculadora simples<\/a> para ver a sua capacidade de despesa num per\u00edodo de 30-60 dias, tendo em conta o seu perfil de ROAS e um montante de or\u00e7amento inicial.<\/p>\n\n\n\n<p><strong>Entradas necess\u00e1rias:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"translation-block\">ROAS\/<a href=\"https:\/\/growthfullstack.com\/usecase\/simple-customer-lifetime-value-ltv-prediction-in-python\" target=\"_self\">LTV<\/a> curva at\u00e9 d30<\/li>\n\n\n\n<li>Or\u00e7amento de escala inicial<\/li>\n\n\n\n<li>M\u00e9dia de dias de contas a pagar (condi\u00e7\u00f5es de pagamento das redes de publicidade)<\/li>\n\n\n\n<li>IPC<\/li>\n<\/ul>\n\n\n\n<p><strong>A calculadora mostra ent\u00e3o os seguintes resultados:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Estat\u00edsticas resumidas<\/li>\n\n\n\n<li>Gr\u00e1fico de despesas acumuladas<\/li>\n\n\n\n<li>Lucro acumulado\/valor residual<\/li>\n\n\n\n<li>Visualiza\u00e7\u00e3o da curva LTV<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"894\" height=\"716\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/table.png?resize=894%2C716&#038;ssl=1\" alt=\"\" class=\"wp-image-7395\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?w=894&amp;ssl=1 894w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=300%2C240&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=768%2C615&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/table.png?resize=15%2C12&amp;ssl=1 15w\" sizes=\"(max-width: 894px) 100vw, 894px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1520\" height=\"790\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph0.png?resize=1520%2C790&#038;ssl=1\" alt=\"\" class=\"wp-image-7396\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?w=1520&amp;ssl=1 1520w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=300%2C156&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=1024%2C532&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=768%2C399&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph0.png?resize=18%2C9&amp;ssl=1 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"1520\" height=\"790\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph1.png?resize=1520%2C790&#038;ssl=1\" alt=\"\" class=\"wp-image-7398\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?w=1520&amp;ssl=1 1520w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=300%2C156&amp;ssl=1 300w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=1024%2C532&amp;ssl=1 1024w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=768%2C399&amp;ssl=1 768w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/graph1.png?resize=18%2C9&amp;ssl=1 18w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n\n\n\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2.png?resize=1520%2C790&#038;ssl=1\" srcset=\"https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2.png 1520w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-300x156.png 300w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-1024x532.png 1024w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-768x399.png 768w, https:\/\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/graph2-18x9.png 18w\" alt=\"\" width=\"1520\" height=\"790\">Munidos de melhores conhecimentos financeiros e do financiamento certo para oferecer ciclos de reinvestimento r\u00e1pidos, os criadores hiper casuais t\u00eam maior capacidade para publicar os seus pr\u00f3prios t\u00edtulos. Nem todos os jogos precisam de ter KPIs de arrasar para serem considerados um sucesso.<\/p>\n\n\n\n<p class=\"translation-block\">Consulte tamb\u00e9m esta publica\u00e7\u00e3o <a href=\"https:\/\/pollen.vc\/blog\/hyper-casual-pie\/\" target=\"_self\">Slicing up the hyper casual pie<\/a> para obter mais informa\u00e7\u00f5es sobre como os programadores hiper casuais podem alcan\u00e7ar o sucesso da auto-publica\u00e7\u00e3o.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Autor convidado<\/h4>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft\"><img data-recalc-dims=\"1\" decoding=\"async\" width=\"250\" height=\"250\" src=\"https:\/\/i0.wp.com\/blog.tenjin.com\/\/home\/u224211618\/domains\/tenjin.com\/public_html\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=250%2C250&#038;ssl=1\" alt=\"\" class=\"wp-image-7361\" srcset=\"https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?w=250&amp;ssl=1 250w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/tenjin.com\/wp-content\/uploads\/2023\/05\/speaker-Martin-Macmillan-1.jpeg?resize=12%2C12&amp;ssl=1 12w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"translation-block\">Martin Macmillan \u00e9 o fundador e diretor executivo da <a href=\"https:\/\/pollen.vc\/\" target=\"_self\">Pollen VC<\/a>. Tem 20 anos de experi\u00eancia no lan\u00e7amento e constru\u00e7\u00e3o de empresas tecnol\u00f3gicas nos sectores dos servi\u00e7os financeiros e dos meios de comunica\u00e7\u00e3o social e uma carreira anterior como banqueiro de investimento. Tendo experimentado diretamente os desafios de crescimento que as empresas tecnol\u00f3gicas em fase de arranque enfrentam e a falta de op\u00e7\u00f5es de financiamento da d\u00edvida abertas \u00e0s empresas tecnol\u00f3gicas em fase inicial, viu a oportunidade de combinar os seus mercados financeiros tradicionais e a sua experi\u00eancia em tecnologia para criar um novo modelo de financiamento para a economia das aplica\u00e7\u00f5es e dos jogos.<\/p>","protected":false},"excerpt":{"rendered":"<p>Guest post by Martin Macmillan, CEO\/Founder at&nbsp;Pollen VC Hyper casual developers typically believe their only option is to work with publishers, primarily because the upfront capital needed to properly scale a game is so high. But with a better understanding of the financial dynamics of user acquisition in the mobile gaming industry, could studios&nbsp;self-publish their&#8230;<\/p>","protected":false},"author":5,"featured_media":8303,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-8302","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Self-publishing a hyper-casual game? 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