{"id":8552,"date":"2020-06-28T08:07:00","date_gmt":"2020-06-28T08:07:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8552"},"modified":"2026-04-14T08:46:12","modified_gmt":"2026-04-14T08:46:12","slug":"covid-19-hyper-casual-in-2020","status":"publish","type":"post","link":"https:\/\/tenjin.com\/pt\/blog\/covid-19-hyper-casual-in-2020\/","title":{"rendered":"Como \u00e9 que a COVID-19 ir\u00e1 afetar o sector hiper-casual em 2020: Um painel virtual"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Os jogos para dispositivos m\u00f3veis est\u00e3o a registar um grande aumento devido \u00e0s atuais medidas de confinamento decorrentes da pandemia global. No final do ano passado, o novo coronav\u00edrus (COVID-19) foi detetado na China e espalhou-se rapidamente por todo o mundo. E eis-nos aqui hoje. Esta pandemia atual afeta as economias dos principais pa\u00edses e a expans\u00e3o de todos os setores. No setor dos jogos para dispositivos m\u00f3veis, o g\u00e9nero hipercasual n\u00e3o \u00e9 exce\u00e7\u00e3o. Embora os efeitos possam ser diferentes dos de outros setores, vale a pena destacar as nuances de um g\u00e9nero de ritmo acelerado como o hipercasual.Jon Hook, vice-presidente de Publica\u00e7\u00e3o da Boombit, re\u00fane-se (usamos esta express\u00e3o de forma informal, agora que estamos todos no mundo virtual) com alguns veteranos do setor. O painel discute a COVID-19, as medidas de confinamento e o que isto significa para os jogos para dispositivos m\u00f3veis. Carole Wai Hai, Diretora de Ci\u00eancia de Dados e An\u00e1lise da Tenjin, junta-se ao grupo juntamente com Paul West, CEO da Fumb Games, e Pawel Pawlak, Diretor de Aquisi\u00e7\u00e3o de Utilizadores e Intelig\u00eancia da AdColony. Os jogos para dispositivos m\u00f3veis registaram um aumento significativo no n\u00famero de utilizadores devido \u00e0s medidas de confinamento acima mencionadas. Que impacto teve isto em m\u00e9tricas de marketing essenciais, como o CPI e o eCPM dos jogos hipercasuais? O painel escolhe a China, por ser o primeiro pa\u00eds a entrar em confinamento, e os EUA, que foram um dos \u00faltimos a entrar em confinamento, para esta an\u00e1lise.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-blog\/2020\/06\/Screenshot-at-Jun-02-17-43-38.png?ssl=1\" alt=\"Captura de ecr\u00e3 de 02 de junho de 17-43-38\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>China \u2013 iOS \u2013 Instala\u00e7\u00f5es e receitas publicit\u00e1rias em 2020<\/em>O confinamento na China ocorre precisamente durante o Ano Novo Chin\u00eas. Normalmente, durante este per\u00edodo, verifica-se um pico durante o feriado, seguido de um \u2018regresso ao normal\u2019, em que os dados come\u00e7am a assemelhar-se aos valores anteriores ao pico. Isso n\u00e3o aconteceu, devido ao confinamento. \u201cAntes do Ano Novo Chin\u00eas, a sazonalidade do fim de semana era muito evidente, mas desde o confinamento e at\u00e9 abril, o fim de semana praticamente desapareceu\u201d, explica Carole.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-blog\/2020\/06\/Screenshot-2020-06-05-at-12.25.41.png?ssl=1\" alt=\"Captura de ecr\u00e3-2020-06-05-\u00e0s-12h25m41s\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A an\u00e1lise da reten\u00e7\u00e3o no 7.\u00ba dia, tanto na China como nos EUA, revela que esta \u00e9 a m\u00e9trica mais afetada ap\u00f3s o fim do confinamento. Observa-se um decl\u00ednio gradual, com a elevada reten\u00e7\u00e3o registada ao s\u00e1bado a desaparecer quase por completo. Ser\u00e1 porque as pessoas t\u00eam mais tempo para jogar e explorar mais jogos?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Al\u00e9m disso, est\u00e1 dispon\u00edvel uma sess\u00e3o extra de perguntas e respostas em&nbsp;<a href=\"https:\/\/hub.wnconf.com\/\">Centro das Noites Brancas<\/a>, al\u00e9m de imenso conte\u00fado gratuito.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Como \u00e9 que a COVID-19 ir\u00e1 afetar os jogos hipercasuais e os jogos \u00abidle\u00bb em 2020?\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/b4Ljt3zRfhg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>","protected":false},"excerpt":{"rendered":"<p>Mobile gaming is seeing a surge due to the current stay-at-home measures around the global pandemic. Late last year, the novel coronavirus (COVID-19) is found in China and quickly spreads worldwide. And here we are today.This current pandemic affects the economies of major countries, the expansion of all industries. In mobile gaming, hyper-casual is no&#8230;<\/p>","protected":false},"author":9,"featured_media":8928,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-8552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>COVID-19 vs Hyper-Casual Gaming | Tenjin<\/title>\n<meta name=\"description\" content=\"Explore how COVID-19 impacted the hyper-casual gaming market, player behavior, installs, and monetization trends in 2020.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/pt\/blog\/covid-19-hyper-casual-in-2020\/\" 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