{"id":8604,"date":"2019-06-20T08:41:00","date_gmt":"2019-06-20T08:41:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8604"},"modified":"2023-09-20T05:55:43","modified_gmt":"2023-09-20T05:55:43","slug":"hyper-casual-market-size-2019","status":"publish","type":"post","link":"https:\/\/tenjin.com\/pt\/blog\/hyper-casual-market-size-2019\/","title":{"rendered":"Dimens\u00e3o do mercado hiper-casual em 2019 e outras informa\u00e7\u00f5es que precisa de saber"},"content":{"rendered":"<p>Hyper-casual represents a major industry trend that won\u2019t fade away in 2019 \u2014 if anything, the market for these games will continue to grow and evolve. As such, mobile developers and marketers need to keep a close eye on the space and determine how it will impact their ongoing strategies.<\/p>\n\n\n\n<p>At White Nights at St. Petersburg, we showed the actual market size numbers and highlighted other key insights:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">1. The overall audience for hyper-casual is still growing<\/h2>\n\n\n\n<p>The hyper-casual market experienced unprecedented growth in 2018, leaping ahead by 485% to encompass 510 million monthly active users. While this growth has slowed somewhat, that doesn\u2019t mean hyper-casual is finished \u2014 far from it. Within the first six months of 2019, we\u2019ve already seen another 68% increase that carried the hyper-casual audience to 860 million MAU.<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-blog\/2019\/07\/Screenshot-at-Jul-03-11-12-42.png?ssl=1\"><\/p>\n\n\n\n<p>It\u2019s worth remembering that while this growth is impressive, it\u2019s also remarkably new. As such, we will continue to see the audience and overall market take shape over the course of months and years. For mobile developers, however, this period is an exciting and opportune time to attract and acquire new users.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">2. Hyper-casual is dominating the free charts in app stores<\/h2>\n\n\n\n<p>Hyper-casual games aren\u2019t just popular, they\u2019re overwhelmingly popular. The free app charts for Google Play and the App Store are filled with hyper-casual titles. Nine of the top ten most popular apps overall are hyper-casual titles. And despite being \u201cfree\u201d, these apps still generate revenue \u2014 hyper-casual is a major reason why&nbsp;<a href=\"https:\/\/www.appannie.com\/en\/insights\/mobile-gaming\/the-state-of-mobile-games-in-2019-and-beyond\/\">74% of consumer spend<\/a>&nbsp;is dedicated to mobile games.<\/p>\n\n\n\n<p>(As an aside, seven of the top ten apps are published by Tenjin clients, which is a testament to our growth platform.&nbsp;<a href=\"https:\/\/tenjin.com\/pt\/\">Visit our main page<\/a>&nbsp;to see how our services benefit mobile publishers across the world!)<img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/hAt0mPHh9t_4gEW-CWGl273kKIDvdgiyD5vDgBtnJa28QXakMNqmn4iY0YTiRwz_z4ulh-yW2ax8rSfxpKh2LOhPgSCxdSDkh3mmOMf6bA94krX04wfkWtdzIeE96xR34GpMU8a3\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">3. Competition in hyper-casual is increasing<\/h2>\n\n\n\n<p>Of course, with so many apps topping the charts, competition in the hyper-casual space is intensifying. Publishers frequently outbid each other on a daily basis, making it harder to maintain high-profit margins.<\/p>\n\n\n\n<p>Part of the reason for this competition is that hyper-casual games are highly cost-effective. In 2018, the average CPI of a hyper-casual game was $0.15 for Android and $0.36 for iOS. Over the past six months, those figures have increased respectively to $0.18 (+6%) and $0.47 (+29%).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">4. There\u2019s still space for new hyper-casual publishers<\/h2>\n\n\n\n<p>For all the increased competition, there\u2019s still room for new hyper-casual studios in today\u2019s market. Before 2018, three main publishers were competing in the space: Voodoo, Ketchapp, and Good Job Games. Today, there are many new players, including:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kwalee<\/li>\n\n\n\n<li>Home Games<\/li>\n\n\n\n<li>Tastypill<\/li>\n\n\n\n<li>Madbox<\/li>\n\n\n\n<li>Say Games<\/li>\n\n\n\n<li>Geisha<\/li>\n\n\n\n<li>Azul Games<\/li>\n\n\n\n<li>Green Panda<\/li>\n\n\n\n<li>Popcorn<\/li>\n\n\n\n<li>Lion Studios<\/li>\n<\/ul>\n\n\n\n<p>On top of these arrivals, we\u2019re seeing new opportunities for smaller developers to work together with established publishers. Some recent hyper-casual game partnerships include Voodoo\/h8games and Say Games\/ESTOTY.<img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/AJhyH6JBA7-UtBCDym6podqEvXEtjok1B_kKRaYuGqwVYtwvkgQEwWaLakVTR10UPORDr-VH1ghhp4juns_i0i9ZBsFsQnnt514eF34HGTiO1euUC_EWVeKbypx2_C5xjbAMhXcP\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">5. There\u2019s a recipe for a hit hyper-casual game<\/h2>\n\n\n\n<p>While the hyper-casual space is evolving, most studios already have a clearly-defined development model. Voodoo is particularly notable for a highly-specific \u201crecipe\u201d for creating engaging apps:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Snackable:<\/strong>&nbsp;Hyper-casual games are simple but engaging. Players should be able to enjoy a complete session within a single minute, then replay if they choose.<\/li>\n\n\n\n<li><strong>YouTubeable:<\/strong>&nbsp;&nbsp;If the player watches the video of hyper-casual gameplay on YouTube, they should understand it right away.<\/li>\n\n\n\n<li><strong>Clear Goals:<\/strong>&nbsp;Hyper-casual games should feature clear objectives that any new user can understand. Within seconds of starting the app, you should understand what the overall goal is.<\/li>\n\n\n\n<li><strong>Forgivable:<\/strong>&nbsp;Hyper-casual games should not be overly difficult, which often prompts players to quit in frustration. That doesn\u2019t always mean that apps aren\u2019t challenging, but players should be able to recover from failure relatively quickly.<\/li>\n\n\n\n<li><strong>Innovative:<\/strong>&nbsp;Hyper-casual games are usually a combination of several game mechanics. As a result, you get something new and innovative.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">6. Hyper-casuals hacked the game development process<\/h2>\n\n\n\n<p>Traditional mobile game marketing is a fairly straightforward process \u2014 first, the game is created, then ad creative is developed to support UA. In most cases, developers will need several game iterations for effective UA testing, which restricts opportunities for designing creative \u2014 it\u2019s harder to promote game elements that are subject to change, after all. For studios with few resources, this means developers are limited to creating one to three games at any given time.<\/p>\n\n\n\n<p>Hyper-casual studios, however, operate under a super-charged development process. New apps can be designed, tested, and launched within a month, making it easier to produce creative alongside \u2014 or even before \u2014 the actual game mechanics. For example, a hyper-casual team could design 50 YouTube-friendly creative assets and build a game around the most engaging visuals.<\/p>\n\n\n\n<p>That\u2019s not to say this approach doesn\u2019t create its own bottlenecks. When you start with creative design and work backward, sometimes you might end up with a great creative that doesn\u2019t have an app with good retention. That being said, hyper-casual production is so fast-paced that it\u2019s easier to iterate unique ideas or quickly move on to another project.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">7. You don\u2019t need to spend as much money on tools when creating hyper-casual apps<\/h2>\n\n\n\n<p>There are a wealth of game design resources at the disposal of mobile developers, from advanced engines to detailed analytical tools. For hyper-casual games with minimal designs, these resources tend to be more cost-effective than console or PC alternatives.<\/p>\n\n\n\n<p>In 2019, we can use Facebook as a research tool to track hyper-casual game concepts and advertising creative. Game Analytics offers in-depth resources to help analyze app metrics. Tenjin offers many services to help developers calculate ad revenue, LTV, and advertising ROI \u2014 and will teach studios how to effectively leverage each metric.<img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/A25fe-pZxV8_gjQuudR36_NvVIvRhukn375WQ8ECxZIcHsagO1vnFshMBObfh3BWddAj48mWSWniTFgLPvuR946JHuNG5X5PluYUVez3SfBfwrg6wyV2vOsJUCWTDHNfAcmomo1g\"><\/p>\n\n\n\n<p>Hyper-casual gaming is only just getting started. As international audiences grow and studios refine their development cycles, we can expect to even more high-quality apps \u2014 and increased competition in the process. If you need help getting established in the hyper-casual space,<a href=\"https:\/\/www.tenjin.io\/signup?__hstc=105908124.1a56e3730f6f13e43c32fb5b1a8ca535.1695012124209.1695095732931.1695118029670.8&amp;__hssc=105908124.1.1695118029670&amp;__hsfp=2360007836\">&nbsp;Tenjin<\/a>\u2018s customer success team can help. Just drop us letter at info@tenjin.com to learn more, or check out additional resources like&nbsp;<a href=\"https:\/\/blog.tenjin.com\/hyper-casual-games-the-complete-developers-guide\/\">our complete hyper-casual developer\u2019s guide<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Hyper-casual represents a major industry trend that won\u2019t fade away in 2019 \u2014 if anything, the market for these games will continue to grow and evolve. As such, mobile developers and marketers need to keep a close eye on the space and determine how it will impact their ongoing strategies. At White Nights at St&#8230;.<\/p>","protected":false},"author":10,"featured_media":8605,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5,8],"tags":[],"class_list":["post-8604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices","category-mobile-marketing-trends"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hyper-casual market size in 2019 and other insights that you need to know - Tenjin<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/pt\/blog\/hyper-casual-market-size-2019\/\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hyper-casual market size in 2019 and other insights that you need to know - Tenjin\" \/>\n<meta property=\"og:description\" content=\"Hyper-casual represents a major industry trend that won\u2019t fade away in 2019 \u2014 if anything, the market for these games will continue to grow and evolve. As such, mobile developers and marketers need to keep a close eye on the space and determine how it will impact their ongoing strategies. 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