{"id":8686,"date":"2018-08-30T11:02:00","date_gmt":"2018-08-30T11:02:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=8686"},"modified":"2023-09-20T06:09:21","modified_gmt":"2023-09-20T06:09:21","slug":"https-blog-tenjin-io-how-to-make-hyper-casual-games","status":"publish","type":"post","link":"https:\/\/tenjin.com\/pt\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/","title":{"rendered":"Como criar jogos hiper-casuais - Os 5 melhores recursos"},"content":{"rendered":"<p><br>Quer saber como criar jogos hiper-casuais? Sendo a nova for\u00e7a dominante no sector m\u00f3vel, os jogos hiper-casuais est\u00e3o a receber muita aten\u00e7\u00e3o tanto dos jogadores como dos programadores. A sua ascens\u00e3o mete\u00f3rica foi conseguida atrav\u00e9s da duplica\u00e7\u00e3o dos princ\u00edpios de design comprovados que, historicamente, tornaram os t\u00edtulos casuais gratuitos t\u00e3o bem sucedidos, levando t\u00e1cticas como a jogabilidade por medida e a acessibilidade ao seu extremo absoluto, a fim de captar a aten\u00e7\u00e3o dos jogadores a um n\u00edvel granular sem precedentes. O seu sucesso \u00e9 um&nbsp;<a href=\"https:\/\/blog.tenjin.io\/3-lessons-all-game-developers-should-learn-from-the-success-of-the-hyper-casual-genre\/?__hstc=105908124.1a56e3730f6f13e43c32fb5b1a8ca535.1695012124209.1695095732931.1695118029670.8&amp;__hssc=105908124.24.1695118029670&amp;__hsfp=2360007836\">li\u00e7\u00e3o para todos os criadores de jogos<\/a>&nbsp;que \u00e9 necess\u00e1rio um design elegante e estrat\u00e9gias de marketing complementares para ter \u00eaxito no atual cen\u00e1rio competitivo das lojas de aplica\u00e7\u00f5es.<\/p>\n\n\n\n<p>Mas enquanto os jogos hiper-casuais&nbsp;<a href=\"https:\/\/blog.tenjin.io\/what-is-hyper-casual\/?__hstc=105908124.1a56e3730f6f13e43c32fb5b1a8ca535.1695012124209.1695095732931.1695118029670.8&amp;__hssc=105908124.24.1695118029670&amp;__hsfp=2360007836\">utilizar muitas das melhores pr\u00e1ticas tradicionais<\/a>No entanto, tamb\u00e9m introduzem uma s\u00e9rie de novas abordagens com as quais alguns programadores poder\u00e3o n\u00e3o estar familiarizados. O seu foco singular na viralidade e nas considera\u00e7\u00f5es de marketing estrat\u00e9gico de ponta a ponta representam um afastamento da procura de inova\u00e7\u00e3o de design a que muitos programadores de sucesso devem o seu sucesso. Goste-se ou n\u00e3o, esta nova abordagem perturbou irrevogavelmente o paradigma da publica\u00e7\u00e3o de jogos para telem\u00f3vel, e \u00e9 do interesse de todos os programadores de jogos para telem\u00f3vel conhecerem as ferramentas e pr\u00e1ticas que est\u00e3o a impulsionar esta mudan\u00e7a. Para esse efeito, elabor\u00e1mos uma lista dos recursos mais valiosos para os programadores que est\u00e3o a aprender a criar jogos hiper-casuais.<\/p>\n\n\n\n<p><a href=\"https:\/\/risinghighacademy.com\/hyper\/\">RisingHigh - Seriamente Snackable<\/a><br>Para quem quer aprender sobre o mundo do desenvolvimento de jogos hiper-casuais com quem tem experi\u00eancia, a RisingHigh Academy \u00e9 a comunidade para si. Kevin e Jilly s\u00e3o veteranos da loja de aplica\u00e7\u00f5es, com treze jogos publicados e um n\u00famero igual de funcionalidades na p\u00e1gina inicial da Apple. Como explicam, \"Estamos no espa\u00e7o m\u00f3vel h\u00e1 pouco mais de 6 anos e sentimo-nos extremamente honrados por termos mais de 18 milh\u00f5es de downloads at\u00e9 agora e termos assinado 7 contratos com editoras.\" O seu curso de 7 horas, \"Seriously Snackable\", analisa os blocos de constru\u00e7\u00e3o de jogos hiper-casuais de sucesso e ensina os fundamentos das estrat\u00e9gias de publica\u00e7\u00e3o orientadas por m\u00e9tricas que lhes proporcionaram sucesso.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/snackable.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p><strong><a href=\"https:\/\/www.buildbox.com\/\">Caixa de constru\u00e7\u00e3o<\/a><\/strong><br>Tudo nos jogos hiper casuais \u00e9 r\u00e1pido, incluindo os seus ciclos de desenvolvimento. Build Box \u00e9 um ambiente de desenvolvimento leve e baseado em l\u00f3gica que d\u00e1 a quem n\u00e3o \u00e9 programador a capacidade de levar jogos hiper casuais do prot\u00f3tipo ao SKU publicado em tempo recorde. Usado para desenvolver jogos de sucesso comprovado na loja de aplica\u00e7\u00f5es, como Color Switch e The Line Zen, o Build Box \u00e9 tudo o que os programadores precisam para lan\u00e7ar t\u00edtulos hiper casuais de alta qualidade em menos de uma semana, e nada mais. Se pretende livrar-se da funcionalidade complicada do Unity ou do UDK, a Build Box pode ser a ferramenta ideal para si, especialmente tendo em conta que t\u00eam uma grande quantidade de conte\u00fado original dispon\u00edvel pronto a orientar os programadores ao longo do processo.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/colorswitch.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p><strong><a href=\"https:\/\/go.buildbox.com\/hyper-casual-book\/\">Esmagando os Jogos Hiper-Casuais<\/a><\/strong><br>O pessoal da Build Box compilou mais de 100 p\u00e1ginas de pr\u00e1ticas de design e desenvolvimento num eBook \u00fatil intitulado \"Crushing Hyper Casual Games\". Nele, o CEO da Build Box, Trey Smith, analisa o fen\u00f3meno dos jogos hiper casuais, explica os fundamentos do que os tornou t\u00e3o bem sucedidos e explica como os novos programadores podem fazer o mesmo. Como refere, \"Saber\u00e1s mais sobre a cria\u00e7\u00e3o, o marketing e o lan\u00e7amento de jogos hiper-casuais do que qualquer outra pessoa no planeta. Saber\u00e1 mais do que os jornalistas, os criadores de jogos e at\u00e9 do que a maioria dos editores de jogos\". Por apenas $5.99, \u00e9 uma escolha f\u00e1cil para qualquer pessoa interessada em desenvolver uma melhor compreens\u00e3o deste g\u00e9nero em r\u00e1pida evolu\u00e7\u00e3o.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Novo livro:  Crushing Hyper-Casual Games de Trey Smith\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/d-Vbn105WBA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong><a href=\"https:\/\/www.deconstructoroffun.com\/\">Desconstru\u00e7\u00e3o do divertimento<\/a><\/strong><br>Fundado por Michail Katkoff, um produtor e estratega com passagens pela Supercell, Zynga e Rovio, o Deconstructor of Fun ganhou reputa\u00e7\u00e3o por acolher algumas das conversas mais perspicazes sobre design de jogos na Internet. Nas suas pr\u00f3prias palavras, \"Deconstructor of Fun analisa jogos gratuitos de sucesso em busca do que os torna divertidos - ou n\u00e3o. Todos os colaboradores deste site s\u00e3o jogadores e criadores de jogos\". Fundado em 2012, serve como uma mina de ouro de lideran\u00e7a de pensamento inestim\u00e1vel e conte\u00fado estrat\u00e9gico para qualquer desenvolvedor que queira ter sucesso em dispositivos m\u00f3veis. Quem quiser aprofundar especificamente os jogos hiper casuais deve ler o artigo de Tom Kinniburgh&nbsp;<a href=\"https:\/\/www.deconstructoroffun.com\/blog\/2018\/8\/1\/5-ways-voodoo-dominates-the-hyper-casual-market\">an\u00e1lise aprofundada da posi\u00e7\u00e3o dominante da Voodoo no espa\u00e7o<\/a>.<\/p>\n\n\n\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/deconstructoroffun.png?ssl=1\"><br><strong><a href=\"https:\/\/sites.fastspring.com\/gamesbrief\/product\/f2ptoolbox\">Gamesbrief - A caixa de ferramentas F2P<\/a><\/strong><\/p>\n\n\n\n<p>Os jogos hiper casuais t\u00eam como objetivo levar ao limite as possibilidades de design que tornaram os jogos m\u00f3veis tradicionais t\u00e3o bem sucedidos. Antes de o poderem fazer, os criadores precisam de ter um conhecimento especializado de um bom design de jogos gratuitos, e seria dif\u00edcil encontrar uma cartilha melhor do que a F2P Toolbox de Nicholas Lovell. Consultor e analista experiente da ind\u00fastria dos jogos, Lovell ganhou fama ao publicar conte\u00fados orientados por dados e acion\u00e1veis que permitiram a programadores de todas as dimens\u00f5es alcan\u00e7ar o sucesso na loja de aplica\u00e7\u00f5es. Aqueles que procuram um passo mais acess\u00edvel no mundo de Lovell devem investir alguns minutos na leitura do seu Design Rules For Free-to-Play Games, cujo conte\u00fado deve ser suficiente para convencer qualquer pessoa da sua experi\u00eancia.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/s3.amazonaws.com\/tenjin-marketing\/f2ptoolbox.png?ssl=1\" alt=\"\"\/><\/figure>\n\n\n\n<p>Qualquer programador de jogos motivado pode aprender a fazer jogos hiper casuais adquirindo as compet\u00eancias e conhecimentos necess\u00e1rios para dominar o g\u00e9nero. \u00c9 quase certo que mais cedo \u00e9 melhor do que mais tarde, uma vez que h\u00e1 apenas um punhado de editores que parecem ter dominado a f\u00f3rmula do sucesso hiper-casual. Invista agora e o seu jogo hiper-casual poder\u00e1 ser o pr\u00f3ximo sucesso no topo das tabelas da loja de aplica\u00e7\u00f5es.<\/p>\n\n\n\n<p>Quer saber mais sobre o mundo dos jogos hiper-casuais? Consulte o nosso&nbsp;<a href=\"https:\/\/blog.tenjin.com\/hyper-casual-games-the-complete-developers-guide\">Jogos Hiper-Casuais - O Guia Completo do Programador<\/a>&nbsp;no nosso blogue hoje!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/hubs.ly\/H0gcz5x0\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/tenjin-marketing.s3.amazonaws.com\/26-tips-wp-text.jpg?ssl=1\" alt=\"\"\/><\/a><\/figure>","protected":false},"excerpt":{"rendered":"<p>Wondering how to make hyper-casual games? As the new dominant force in mobile, hyper-casual games are getting a lot of attention from players and developers alike. Their meteoric rise has been achieved by doubling down on the proven design principles that have historically made casual free-to-play titles so successful, taking tactics like bite size gameplay&#8230;<\/p>","protected":false},"author":7,"featured_media":8687,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-8686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How To Make Hyper-Casual Games \u2013 The 5 Best Resources - Tenjin<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/tenjin.com\/pt\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How To Make Hyper-Casual Games \u2013 The 5 Best Resources - Tenjin\" \/>\n<meta property=\"og:description\" content=\"Wondering how to make hyper-casual games? As the new dominant force in mobile, hyper-casual games are getting a lot of attention from players and developers alike. Their meteoric rise has been achieved by doubling down on the proven design principles that have historically made casual free-to-play titles so successful, taking tactics like bite size gameplay...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/tenjin.com\/pt\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Tenjin\" \/>\n<meta property=\"article:published_time\" content=\"2018-08-30T11:02:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-09-20T06:09:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-To-Make-Hyper-Casual-Games-\u2013-The-5-Best-Resources.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"661\" \/>\n\t<meta property=\"og:image:height\" content=\"529\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Sunny Cha\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Sunny Cha\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tempo estimado de leitura\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutos\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\"},\"author\":{\"name\":\"Sunny Cha\",\"@id\":\"https:\/\/tenjin.com\/ru\/#\/schema\/person\/f5e66ef1e16354fac8102e0aa356bc52\"},\"headline\":\"How To Make Hyper-Casual Games \u2013 The 5 Best Resources\",\"datePublished\":\"2018-08-30T11:02:00+00:00\",\"dateModified\":\"2023-09-20T06:09:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\"},\"wordCount\":908,\"image\":{\"@id\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/tenjin.com\/wp-content\/uploads\/2023\/09\/How-To-Make-Hyper-Casual-Games-\u2013-The-5-Best-Resources.jpeg\",\"articleSection\":[\"Best practices\"],\"inLanguage\":\"pt-PT\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\",\"url\":\"https:\/\/tenjin.com\/ja\/blog\/https-blog-tenjin-io-how-to-make-hyper-casual-games\/\",\"name\":\"How To Make Hyper-Casual Games \u2013 The 5 Best Resources - 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