{"id":19369,"date":"2026-11-13T06:55:00","date_gmt":"2026-11-13T06:55:00","guid":{"rendered":"https:\/\/tenjin.com\/?p=19369"},"modified":"2026-11-12T14:03:03","modified_gmt":"2026-11-12T14:03:03","slug":"tenjin-launches-official-godot-sdk-for-ios-and-android","status":"publish","type":"post","link":"https:\/\/tenjin.com\/ru\/blog\/tenjin-launches-official-godot-sdk-for-ios-and-android\/","title":{"rendered":"Tenjin Launches Official Godot SDK for iOS and Android"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Measure installs, in-app revenue, and ad monetization in your Godot games on iOS and Android, with an SDK that\u2019s built and maintained by Tenjin.\u00a0<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Godot developers can now connect their games to Tenjin through the official Tenjin Godot SDK. Version 1.0.0 is available today on GitHub along with the Godot Asset Library. It also supports Godot 4.3 and later on Android and iOS.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The SDK is built and maintained by Tenjin, by the same team who made Unity, Flutter, and React Native SDKs. Godot studios get the same attribution, revenue, and privacy features available on every other Tenjin platform without relying on custom integrations.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What Does the Tenjin Godot SDK Do?&nbsp;<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The new Tenjin Godot SDK brings together Tenjin\u2019s attribution and analytics to Godot projects through a plugin and a small GDScript API. It runs on top of our latest native SDKs (Android 2.0.1 and iOS 1.20.1), so Godot games are measured the same way as apps that were built natively or with any other Tenjin SDK.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once initialized, the SDK tracks installs and sessions from your game\u2019s first launch. The data appears in your Tenjin dashboard and reports next to your cost, attribution, and monetization data.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0438<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The 1.0.0 release features:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fast setup.<\/strong> Enable the plugin and call initialize() and connect_sdk from the GDScript, then Tenjin starts tracking installs and sessions. On Android, turn on Gradle Builds in the export present. for Tenjin to start tracking installs and sessions.\u00a0<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-kevinbatdorf-code-block-pro\" data-code-block-pro-font-family=\"Code-Pro-JetBrains-Mono\" style=\"font-size:1.125rem;font-family:Code-Pro-JetBrains-Mono,ui-monospace,SFMono-Regular,Menlo,Monaco,Consolas,monospace;line-height:1.625rem;--cbp-tab-width:2;tab-size:var(--cbp-tab-width, 2)\" data-no-translation=\"\" data-no-auto-translation=\"\"><span style=\"display:flex;align-items:center;padding:10px 0px 0 16px;font-size:0.8em;width:100%;text-align:left;background-color:#fff;font-style:italic;color:#24292e\"><span style=\"border-bottom:1px solid rgba(16, 41, 67, 0.2)\">GDScript<\/span><\/span><span role=\"button\" tabindex=\"0\" style=\"color:#24292e;display:none\" aria-label=\"Copy\" class=\"code-block-pro-copy-button\"><pre class=\"code-block-pro-copy-button-pre\" aria-hidden=\"true\" data-no-translation=\"\" data-no-auto-translation=\"\"><textarea class=\"code-block-pro-copy-button-textarea\" tabindex=\"-1\" aria-hidden=\"true\" readonly>func _ready() -> void:\n\nTenjin.initialize(\"&lt;SDK_KEY>\")\n\nTenjin.connect_sdk()\n<\/textarea><\/pre><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" style=\"width:24px;height:24px\" fill=\"none\" viewbox=\"0 0 24 24\" stroke=\"currentColor\" stroke-width=\"2\"><path class=\"with-check\" stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"M9 5H7a2 2 0 00-2 2v12a2 2 0 002 2h10a2 2 0 002-2V7a2 2 0 00-2-2h-2M9 5a2 2 0 002 2h2a2 2 0 002-2M9 5a2 2 0 012-2h2a2 2 0 012 2m-6 9l2 2 4-4\"><\/path><path class=\"without-check\" stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"M9 5H7a2 2 0 00-2 2v12a2 2 0 002 2h10a2 2 0 002-2V7a2 2 0 00-2-2h-2M9 5a2 2 0 002 2h2a2 2 0 002-2M9 5a2 2 0 012-2h2a2 2 0 012 2\"><\/path><\/svg><\/span><pre class=\"shiki github-light\" style=\"background-color: #fff\" tabindex=\"0\" data-no-translation=\"\" data-no-auto-translation=\"\"><code data-no-translation=\"\" data-no-auto-translation=\"\"><span class=\"line\"><span style=\"color: #D73A49\">func<\/span><span style=\"color: #24292E\"> <\/span><span style=\"color: #6F42C1\">_ready<\/span><span style=\"color: #24292E\">() -&gt; <\/span><span style=\"color: #D73A49\">void<\/span><span style=\"color: #24292E\">:<\/span><\/span>\n<span class=\"line\"><\/span>\n<span class=\"line\"><span style=\"color: #6F42C1\">Tenjin<\/span><span style=\"color: #24292E\">.<\/span><span style=\"color: #005CC5\">initialize<\/span><span style=\"color: #24292E\">(<\/span><span style=\"color: #032F62\">&quot;&lt;SDK_KEY&gt;&quot;<\/span><span style=\"color: #24292E\">)<\/span><\/span>\n<span class=\"line\"><\/span>\n<span class=\"line\"><span style=\"color: #6F42C1\">Tenjin<\/span><span style=\"color: #24292E\">.<\/span><span style=\"color: #005CC5\">connect_sdk<\/span><span style=\"color: #24292E\">()<\/span><\/span>\n<span class=\"line\"><\/span><\/code><\/pre><\/div>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Full feature parity with our native SDKs.<\/strong> Track events and purchases with receipt validation for the App Store and Google Play, subscriptions (including StoreKit 2), attribution data, and deferred deep links.\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ad revenue measurement.<\/strong> Impression-level ad revenue (ILRD) from AdMob, AppLovin MAX, ironSource\/LevelPlay, CAS, CloudX, TradPlus, TopOn, and HyperBid.\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Privacy support built in.<\/strong> An iOS App Tracking Transparency (ATT) prompt, SKAN conversion values, GDPR opt-in and opt-out, CMP consent, and Google DMA support.\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>One codebase, no platform checks.<\/strong> In the Godot editor and on supported desktop builds, Tenjin calls are safe no-ops, so there\u2019s no need to wrap them in platform checks.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Open source.<\/strong> The full Godot SDK and a sample project are available on <a href=\"https:\/\/github.com\/tenjin\/tenjin-godot-sdk\"><strong>GitHub<\/strong><\/a>.\u00a0<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Built for Godot Games&nbsp;<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Games studios need know which campaigns bring in players, which players generate revenue, and how in-app purchases and ad revenue accumulate over time. With the Godot SDK, all of this data sits in one place, ready for teams to use and compare campaign performance side by side. That makes it easier to decide where the budget should go.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Godot SDK follows the same release process as other Tenjin SDKs. As our native SDKs evolve, Godot developers can expect the same features and support to follow.&nbsp;<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">\u201cMore studios are shipping on Godot, and they want to measure their games with the same depth as Unity developers. We built the SDK to feel native to the engine: it is a regular Godot plugin, the same code runs in the editor and on device, and one build works on every Godot version from 4.3 up. Everything from purchases to ad revenue to privacy settings are there for when you need it.\u201d<br>\u00a0\u00a0<br><em>\u2013 Enrique L\u00f3pez-Ma\u00f1as, SDK Engineer at Tenjin<\/em><\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u041a\u0430\u043a \u043d\u0430\u0447\u0430\u0442\u044c<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Tenjin Godot SDK is available now for all Tenjin customers. Download the latest release from the <a href=\"https:\/\/github.com\/tenjin\/tenjin-godot-sdk\"><strong>Tenjin Godot SDK repository on GitHub<\/strong><\/a>, follow the setup steps in the README, and explore the sample project to see a working integration. Full setup instructions are also available in the <a href=\"https:\/\/tenjin.com\/ru\/docs\/other-plugins\/\"><strong>Tenjin Help Center<\/strong><\/a><strong>.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">New to Tenjin? <a href=\"https:\/\/dashboard.tenjin.com\/signup\" data-type=\"link\" data-id=\"https:\/\/dashboard.tenjin.com\/signup\">Start for free<\/a>, get support when you need it, and scale your plan as your game grows.<\/p>","protected":false},"excerpt":{"rendered":"<p>Measure installs, in-app revenue, and ad monetization in your Godot games on iOS and Android, with an SDK that\u2019s built and maintained by Tenjin.\u00a0 Godot developers can now connect their games to Tenjin through the official Tenjin Godot SDK. Version 1.0.0 is available today on GitHub along with the Godot Asset Library. It also supports&#8230;<\/p>","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[9],"tags":[],"class_list":["post-19369","post","type-post","status-publish","format-standard","hentry","category-product-updates"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tenjin Launches Official Godot SDK for iOS and Android | Tenjin<\/title>\n<meta name=\"description\" content=\"Tenjin\u2019s official Godot SDK brings attribution, purchase and subscription tracking, ad revenue, and privacy tools to Godot 4.3+ games on iOS and Android.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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