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収益最大化はデベロッパーやパブリッシャーにとって重要な優先事項です。 アプリ内課金(IAP) やサブスクリプションを主なマネタイズ戦略としているデベロッパーにとって、 主にアプリ内広告(IAA) を増やすことは難しい選択かもしれません。を広告を増やすことは、有料ユーザーを失う可能性があるため、難しい選択となり得ます。
ROASではなく、ユーザーあたりのLTVを重視する意味があるのはどのような場合か?
国別・広告フォーマット別の市場シェアと平均eCPM
If you’re an app developer or marketer who monetizes through in-app advertising (IAA), you probably already know the challenge: how do you calculate ad revenue accurately when the numbers don’t always add up? One dashboard might show $50,000 in ad revenue, while another shows $48,000. Your ad mediation platform reports one figure, but your ad…
Mobile gaming in India is experiencing massive growth. For app makers in India and global developers eyeing this hypergrowth market, understanding mobile app localization and consumer dynamics is crucial. In this episode of Tenjijn ROI 101 Joseph Kim, the founder of GameMakers and veteran gaming executive with over 20 years of experience building and scaling…
A Guide To ComfyUI Workflows, Open-source AI Tools, And Benefits to the Creative Pipeline There’s a quiet revolution happening in mobile game studios, and it’s starting in China. Teams there are scaling user acquisition (UA) 10x without additional headcount by leveraging open-source AI tools. These quick to scale teams are testing hundreds of ad creatives…
Understanding AI ad creatives and AI UGC with Jakub from Two & a Half Gamers In this episode of Tenjin ROI 101, Marketing Director Roman interviews Jakub from Two & a Half Gamers to discuss seismic shifts in mobile game advertising. Jakub brings a wealth of experience in user acquisition and making ad creatives.Together, they…