🔥 Full Tenjin access for $200/month — all features, no add‑ons, cancel anytime. See pricing & features

Ad Monetization in Mobile Games - Benchmark Report 2026

Best AppsFlyer Alternatives in 2026: Adjust vs Singular vs Tenjin

viral content cover

Building a Viral Content Machine: How to Make Viral Content & Creatives

How to Calculate Revenue _cover

How to Calculate Revenue for In-App Advertising: Our Proven Framework

  • How a Small Puzzle Games Developer Turned into a Self-Publishing Powerhouse – A Metajoy Case Study

    Henry Li

    How a Small Puzzle Games Developer Turned into a Self-Publishing Powerhouse – A Metajoy Case Study

    Metajoy partnered with Tenjin to get help with marketing analytics and organizing their self-publishing efforts. They were able to leverage Tenjin’s powerful analytics tools to gain a better understanding of their user acquisition and engagement and to optimize their marketing campaigns accordingly. Metajoy attributes the following as the results of their partnership with Tenjin: To...

    Read More
  • How to increase ROAS and LTV for SKAN campaigns with TikTok & Tenjin – A Tokyo Tsushin Case Study

    Tabarak Paracha

    How to increase ROAS and LTV for SKAN campaigns with TikTok & Tenjin – A Tokyo Tsushin Case Study

    Tokyo Tsushin partnered with TikTok and Tenjin to easily identify users who would trigger valuable in-app events such as purchase, subscribe, and level completion, while controlling costs. The partnership resulted in the following: Read the full case study below and learn how they achieved this. The Objective Optimizing user targeting strategy post-iOS14.5 Tokyo Tsushin is one...

    Read More
  • Programmatic Advertising for Mobile 101: Beginner’s Guide to DSPs

    Roman Garbar

    Programmatic Advertising for Mobile 101: Beginner’s Guide to DSPs

    Guest post by Galia Lahav, Digital Marketing Manager @Persona.ly User acquisition is one of the most important pillars of running a successful mobile app. User acquisition strategies stretch from organic (ASO) and owned media, to paid media (social platforms, networks, and programmatic). As a mobile marketer, you most certainly tried various marketing channels and platforms....

    Read More
  • How to scale and monetize your game to produce 5M+ downloads – An Oreon Studios Case study

    Roman Garbar

    How to scale and monetize your game to produce 5M+ downloads – An Oreon Studios Case study

    Hypercasual games are a rapidly growing and highly competitive category of mobile games. With so many developers entering the market, it can be difficult for new games to stand out and gain a foothold. However, Oreon Studios’ Monster Draft has a unique hybrid of card games and hypercasual runner games that offers players a unique...

    Read More
  • Hyper-casual Games CPI, Ad Spend & Retention Benchmark Report – Q4 2022

    Tabarak Paracha

    Hyper-casual Games CPI, Ad Spend & Retention Benchmark Report – Q4 2022

    New year, new insights into the most innovative segment of the mobile gaming market: hyper-casual games! The much awaited “Hyper-Casual Benchmark Report” for Q4 2022 is here to provide you with up-to-date data on key performance indicators, user behavior, and trends in the hyper-casual gaming industry. This benchmark report consists of anonymized data collected by...

    Read More
  • Ionic Capacitor Plugin: The latest framework added to Tenjin’s list of supported SDK plugins

    Tabarak Paracha

    Ionic Capacitor Plugin: The latest framework added to Tenjin’s list of supported SDK plugins

    We are excited to announce the addition of the Ionic Capacitor plugin to our list of supported SDKs. This decision was made in response to the high demand from our developer community.  With the Ionic Capacitor plugin, developers will have access to a wide range of features and capabilities that will make it easier to integrate...

    Read More