
ローマン・ガーバー
11月 13, 2026
Measure installs, in-app revenue, and ad monetization in your Godot games on iOS and Android, with an SDK that’s built and maintained by Tenjin.
Godot developers can now connect their games to Tenjin through the official Tenjin Godot SDK. Version 1.0.0 is available today on GitHub along with the Godot Asset Library. It also supports Godot 4.3 and later on Android and iOS.
The SDK is built and maintained by Tenjin, by the same team who made Unity, Flutter, and React Native SDKs. Godot studios get the same attribution, revenue, and privacy features available on every other Tenjin platform without relying on custom integrations.
What Does the Tenjin Godot SDK Do?
The new Tenjin Godot SDK brings together Tenjin’s attribution and analytics to Godot projects through a plugin and a small GDScript API. It runs on top of our latest native SDKs (Android 2.0.1 and iOS 1.20.1), so Godot games are measured the same way as apps that were built natively or with any other Tenjin SDK.
Once initialized, the SDK tracks installs and sessions from your game’s first launch. The data appears in your Tenjin dashboard and reports next to your cost, attribution, and monetization data.
キーフィーチャー
The 1.0.0 release features:
- Fast setup. Enable the plugin and call initialize() and connect_sdk from the GDScript, then Tenjin starts tracking installs and sessions. On Android, turn on Gradle Builds in the export present. for Tenjin to start tracking installs and sessions.
func _ready() -> void:
Tenjin.initialize("<SDK_KEY>")
Tenjin.connect_sdk()
- Full feature parity with our native SDKs. Track events and purchases with receipt validation for the App Store and Google Play, subscriptions (including StoreKit 2), attribution data, and deferred deep links.
- Ad revenue measurement. Impression-level ad revenue (ILRD) from AdMob, AppLovin MAX, ironSource/LevelPlay, CAS, CloudX, TradPlus, TopOn, and HyperBid.
- Privacy support built in. An iOS App Tracking Transparency (ATT) prompt, SKAN conversion values, GDPR opt-in and opt-out, CMP consent, and Google DMA support.
- One codebase, no platform checks. In the Godot editor and on supported desktop builds, Tenjin calls are safe no-ops, so there’s no need to wrap them in platform checks.
- Open source. The full Godot SDK and a sample project are available on GitHub.
Built for Godot Games
Games studios need know which campaigns bring in players, which players generate revenue, and how in-app purchases and ad revenue accumulate over time. With the Godot SDK, all of this data sits in one place, ready for teams to use and compare campaign performance side by side. That makes it easier to decide where the budget should go.
The Godot SDK follows the same release process as other Tenjin SDKs. As our native SDKs evolve, Godot developers can expect the same features and support to follow.
“More studios are shipping on Godot, and they want to measure their games with the same depth as Unity developers. We built the SDK to feel native to the engine: it is a regular Godot plugin, the same code runs in the editor and on device, and one build works on every Godot version from 4.3 up. Everything from purchases to ad revenue to privacy settings are there for when you need it.”
– Enrique López-Mañas, SDK Engineer at Tenjin
始め方
The Tenjin Godot SDK is available now for all Tenjin customers. Download the latest release from the Tenjin Godot SDK repository on GitHub, follow the setup steps in the README, and explore the sample project to see a working integration. Full setup instructions are also available in the 天神ヘルプセンター.
New to Tenjin? Start for free, get support when you need it, and scale your plan as your game grows.

















































