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Ad Monetization in Mobile Games - Benchmark Report 2026

Best AppsFlyer Alternatives in 2026: Adjust vs Singular vs Tenjin

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Building a Viral Content Machine: How to Make Viral Content & Creatives

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How to Calculate Revenue for In-App Advertising: Our Proven Framework

  • Ad Creatives in 2026: 10 Reasons to Adopt an AI Workflow Now

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    Tara Meyer

    Ad Creatives in 2026: 10 Reasons to Adopt an AI Workflow Now

    Understanding AI ad creatives and AI UGC with Jakub from Two & a Half Gamers  In this episode of Tenjin ROI 101, Marketing Director Roman interviews Jakub from Two & a Half Gamers to discuss seismic shifts in mobile game advertising. Jakub brings a wealth of experience in user acquisition and making ad creatives.Together, they...

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  • The Mobile Gaming Market in India: Aiming for the Middle

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    Tara Meyer

    The Mobile Gaming Market in India: Aiming for the Middle

    The mobile gaming market in India isn’t just growing, it’s exploding with hypergrowth. India’s mobile gaming and app market has been quietly engineering the most significant market transformation. And, it’s all aimed at the growing middle class.  In this Tenjin ROI 101, we sat down with Joseph Kim, founder of GamerMakers, who builds gaming and...

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  • 60 Days to Scale: How SuperGaming Increased App Installs by 25%

    Tabarak Paracha

    60 Days to Scale: How SuperGaming Increased App Installs by 25%

    Learn how SuperGaming built a faster, smarter UA engine across genres with Tenjin, and increased app installs by 25% In this case study, we explore how SuperGaming, one of India’s leading gaming companies leveraged Tenjin to overcome challenges and scale user acquisition (UA). Here’s a snapshot of their impressive results: About SuperGaming SuperGaming is one...

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  • How This Turkish Studio Tripled Its Ad Spend After Switching to Tenjin – A Fusee Case Study

    Tabarak Paracha

    How This Turkish Studio Tripled Its Ad Spend After Switching to Tenjin – A Fusee Case Study

    Scaling a hybrid-casual studio is hard enough. Paying high attribution costs and getting hit with unexpected hidden fees is even harder. That’s exactly what Fusee — an Istanbul, Türkiye-based studio with 150M+ downloads — ran into as they scaled UA and continued growing their self-publishing efforts. Here’s a snapshot of their impressive results: About Fusee...

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  • How Three Pakistani Studios Reduced their Cost Per Conversion Costs by 40% with Tenjin

    Tabarak Paracha

    How Three Pakistani Studios Reduced their Cost Per Conversion Costs by 40% with Tenjin

    In this case study, we explore how three Pakistani studios: Invogue Technologies, Smarnovative Labs, and DevOps Studio, leveraged Tenjin’s combined deal to overcome pricing barriers and scale user acquisition (UA) collectively. Here’s a snapshot of their impressive results: About the Studios Based in Lahore, Pakistan, Invogue Technologies, Smarnovative Labs, and DevOps Studio have been creating...

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  • IAA & IAP: Differences in Ad Revenue Attribution

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    Tara Meyer

    IAA & IAP: Differences in Ad Revenue Attribution

    Mobile gaming has evolved from a casual pastime into a multi-billion dollar industry, but many developers still struggle with a fundamental question: how do mobile games make money? The answer lies in understanding two critical monetization models: in app advertising and in app purchases, or IAA and IAP, and being able to leverage them effectively. ...

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