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Ad Monetization in Mobile Games - Benchmark Report 2026

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  • App Subscriptions – What Are They And How Do They Work In 2019?

    Roman Garbar

    App Subscriptions – What Are They And How Do They Work In 2019?

    Subscriptions are the norm for content-based apps, but many mobile developers are finding new, creative ways to leverage the model. Over the past decade, subscriptions have steadily subverted the classic pay-to-own model. In 2019, music and streaming app subscriptions are ubiquitous, and it’s now possible to subscribe to anything from dog food to jewelry. According...

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  • Manage Third-Party Marketing Data Using Tenjin’s Campaign Buckets

    Roman Garbar

    Manage Third-Party Marketing Data Using Tenjin’s Campaign Buckets

    Tenjin’s Campaign Bucketing tool lets you combine and match siloed campaign data across ad networks and attribution partners within a dashboard and data warehouse with OR without Tenjin’s SDK. Mobile marketing tools make it easier to navigate our complex industry, but there are still obstacles to address. One of them is the lack of standards...

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  • Challenges Of User-Level Ad Revenue Reporting

    Sunny Cha

    Challenges Of User-Level Ad Revenue Reporting

    In recent weeks, our industry has entered into a vibrant discussion surrounding user-level ad revenue tracking. It’s easy to understand the excitement: for app developers who rely on mobile ad monetization, it’s intuitive this would be the Holy Grail of ad revenue data analysis. It’s intuition allows precise ad revenue LTV calculations for each acquired...

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  • What Are Hyper-Casual Games?

    Sunny Cha

    What Are Hyper-Casual Games?

    What are hyper casual games, and why have they grown by leaps and bounds in 2019? Hyper-casual games are in a unique position. The new mobile genre absolutely exploded in popularity in recent years, with many experts — including Tenjin — calling it one of the biggest drivers of mobile growth. Our own 2018 Hyper Casual...

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  • Are Content Subscriptions The Next Big Trend In Mobile Game Monetization?

    Sunny Cha

    Are Content Subscriptions The Next Big Trend In Mobile Game Monetization?

    Mobile game publishers have been considering content subscriptions for years. Could a new Apple gaming service finally compete with advertising revenue? To many industry leaders, content subscriptions seem like an ideal way to monetize mobile games. After all, streaming services like Netflix have proven fans are willing to pay monthly fees for entire film libraries...

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  • Tenjin Presents the 2018 Mobile Ad Spend Report

    Sunny Cha

    Tenjin Presents the 2018 Mobile Ad Spend Report

    We analyzed $1.04 billion of mobile ad spend data from the Tenjin platform to determine which networks and genres are leading the pack in terms of popularity and cost-effectiveness. 2018 was a year that simultaneously rushed past us yet felt much longer than expected. So much has happened in a brief twelve months — especially...

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