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多くの開発者やモバイルマーケターは、すでに日常業務の中でAIを活用しています。中には、Claude CodeやCursorを使ってVibe Codingでアプリを作るエンジニアもいるほどです。しかし、いざデータ分析となると途端に手間がかかります。モバイルチームは、ダッシュボードからスクリーンショットや表を切り取ってチャットに貼り付け、点滅するカーソルを待つ…そんな光景がよく見られます。
はじめに モバイルゲームで広告を表示して得られる収益は以前ほどではありませんが、それでも…
Tenjinのアカウント作成、料金、サポートなどに関する詳細はこちらをご覧ください。.
Measure installs, in-app revenue, and ad monetization in your Godot games on iOS and Android, with an SDK that’s built and maintained by Tenjin. Godot developers can now connect their games to Tenjin through the official Tenjin Godot SDK. Version 1.0.0 is available today on GitHub along with the Godot Asset Library. It also supports…
This article is written by Anastasiya Starovoytyva, Senior Content Marketing Manager at SplitMetrics — a mobile marketing performance company helping Fortune 100 companies achieve 25%+ revenue growth on Apple Ads and beyond. The more Apple Ads campaigns you run, the more decisions there are to make. Which bids should you change? Should you focus on…
Most app marketers have a daily ritual. They open their marketing analytic tools, their MMP, check their ad networks, and pull up their dashboard. After that, they’ll copy and paste a few numbers into a spreadsheet and try to work out what changed overnight. With a daily grind like that, it’s no surprise that AI…
A user who clicks an ad for a specific in-app offer, lesson, event, or tool expects to find that experience after they install your app. They should not need to search through menus to find the reason they clicked. Deferred deep linking helps preserve that context. It carries the intended in-app destination through the app…